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Fixes & Tweaks:

  • Fixed an issue where players could shoot through some walls.

  • Fixed a bug where players became invincible after finishing a round while morphed. Sorry, you’re mortal again.

  • Fixed some crashes related to FSR. If it’s still crashing your game, please let me know.

  • Fixed a crash that occurred when multiple cameras were active at the same time.

  • Fixed a raytracing Luma glitch that made things... glow wrong.

  • Fixed a missing collider on the parking garage map.

  • Fixed several LOD settings that caused objects to pop in too late.


Gameplay & Tech:

  • Adjusted the range of all weapons. Think it’s too much or too little? Please cry at the steam forum.

  • Upgraded the game to Unity 6.1.7 for better stability and future features.

  • Added a few logs and debug tools to keep an eye on things behind the curtain.

  • Prepped the world and scripts for the upcoming maps and features. The future is coming...


Reminder:
Fixes can sometimes create new bugs. If you notice anything weird — crashes, glitches, or suspiciously sentient morphs — let me know!


What’s next?
The next big update will include:

  • A brand-new map

  • GPU and VRAM optimizations

  • After that, FSR should bring better FPS on a wider range of GPUs – not just act as fancy anti-aliasing.

  • And, of course, more improvements

Thanks for playing, testing, breaking things, and reporting back — you're helping shape this game every step of the way!

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