Fixes & Tweaks:
Fixed an issue where players could shoot through some walls.
Fixed a bug where players became invincible after finishing a round while morphed. Sorry, you’re mortal again.
Fixed some crashes related to FSR. If it’s still crashing your game, please let me know.
Fixed a crash that occurred when multiple cameras were active at the same time.
Fixed a raytracing Luma glitch that made things... glow wrong.
Fixed a missing collider on the parking garage map.
Fixed several LOD settings that caused objects to pop in too late.
Gameplay & Tech:
Adjusted the range of all weapons. Think it’s too much or too little? Please cry at the steam forum.
Upgraded the game to Unity 6.1.7 for better stability and future features.
Added a few logs and debug tools to keep an eye on things behind the curtain.
Prepped the world and scripts for the upcoming maps and features. The future is coming...
Reminder:
Fixes can sometimes create new bugs. If you notice anything weird — crashes, glitches, or suspiciously sentient morphs — let me know!
What’s next?
The next big update will include:
A brand-new map
GPU and VRAM optimizations
After that, FSR should bring better FPS on a wider range of GPUs – not just act as fancy anti-aliasing.
And, of course, more improvements
Thanks for playing, testing, breaking things, and reporting back — you're helping shape this game every step of the way!
Changed files in this update