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Good Day Victorians!


Hotfix 1.9.2, is now live!  This hotfix now: lets the United Fruit Company have a more sensible HQ, fixes a bug with the population of some countries being erroneously lower than 1.8, no longer defaults to DX11 for Mac/Linux and a range of other bugfixes, improvements and balance changes!


Check out the full patchnotes below! Checksum is `4d33`. 


As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.9 with fixed issues!


The following changes have been made to the game compared to 1.9.1:


Improvements

  • Improved the force-refresh logic for stuck investment pools, which should ensure the investment pool can never get permanently stuck again but will always unstuck itself after a while if there are valid investments to do

  • Withdrawing from a treaty with Guarantee Independence or Support Independence will now create a truce

Balance

  • The United Fruit Company now has a more sensible preferred HQ and formation trigger

  • The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership

Bugfixes

  • Fixed an issue where war goals wouldn't be executed properly after a war goal that removed a participant from the war (by making them your subject or annexing or something) ended up removing other war goals and disabling the rest of the peace deal 

  • Fixed a bug where some wargoals (most notable Revoke Claim) would incorrectly not be considered controlled, resulting in stalemated wars

  • Fixed a bug that caused the population of some countries to be incorrectly lower than it was on the 1.8 version

  • The game will now correctly fallback to valid renderer settings if it is somehow given incorrect settings e.g. DX11 on Mac/Linux

  • Fixed a bug where the tariffs value in the market screen would not be cleared before being added to each week, resulting in an endlessly growing number

  • Fixed a bug where companies with a preferred HQ would sometimes be unable to be formed if it wasn't possible to get their building types in the preferred HQ state

  • The levels_owned_by_country and fraction_of_levels_owned_by_country triggers now look at all ownerships originating from entities in the country instead of just direct national ownership

  • Fixed an Out of Sync issue in multiplayer related to "PoliticalMovement CivilWars"

  • Fixed an issue where religious minority movements failed to correctly trigger secession

  • Fixed a bug that would cause the average_sol_for_religion trigger to always return the wrong value, causing activism of religious traditionalists movements to be wildly inflated

  • Receiving Foreign Investment Rights now properly generates Leverage

  • Its now possible to properly add a Company Monopoly in the same treaty that also requests the prerequisite Foreign Investment Rights

  • Fixed a bug where the effect of military prestige goods was being scaled by all input goods instead of just input of military goods

  • Fixed an issue where landlocked states would keep their world market access even after cancelling the transit rights treaty that gave it to them.

Project Caligula Content Depot 529341
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Windows Project Caligula Windows Depot 529342
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macOS Project Caligula OSX Depot 529343
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Linux Project Caligula Linux Depot 529344
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Windows Project Caligula Windows Launcher Depot 529345
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macOS Project Caligula OSX Launcher Depot 529346
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Linux Project Caligula Linux Launcher Depot 529347
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