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Greetings, Seeker… It’s me again — Nox. If you smelled burnt magic or heard the whisper of shifting code — you’re not wrong. Some things were broken… now, less so. Some things were missing… now, present. And some things — still secret (for now).

A few of you couldn't hatch your dragons due to regional hiccups — but worry not, the egg-lights shine again. I’ve seen it with my own two eyes.

And since I was already out and about, I stopped by the workshops, the UI vaults, and the circle of updates... Here’s what changed — seen and unseen.

Bug Fixes:


✦ Fixed an issue that prevented character creation in some regions.


✦ Fixed a bug where deleting one character could accidentally remove others.


✦ Fixed early gliding access — no soaring before you earn your wings!


✦ Updates & Changes:


✦ Complete overhaul of character animation and movement feel.


✦ New camera angle, now with zoom in/out ability.


✦ Quest system reworked, transitioning toward a new full narrative structure.


✦ Updated gliding attempt animation — more personality!


✦ Character creation interface enhanced, and still evolving.


✦ World optimization — smoother than a polished scale.


Added:


✦ Additional hotbar for quick skill/item use.


✦ Emotes added — check “Special” in your inventory.


✦ New abilities added (hidden until your dragon earns the level to awaken them).


Gliding and Fall Protection:


~ Did you know that young dragons are capable of more than just face-planting into the ground?

Now, when leaping from great heights — hold \[Ctrl], and your wings will unfurl into a graceful glide.

This is called gliding, and it will keep your paws safe from fall damage.

Without it, though… high falls can definitely hurt.

And believe me — tail-first landings are not as fun as they sound.


Coming Soon:


✦ Map expansion with new zones.


✦ New inhabitants and dynamic NPCs.


✦ Main questline continues — secrets await.


✦ More quests, new skill branches.


✦ Higher level cap


✦ Entirely new mechanics are in the works...


Behind the Curtains (but real work!):


✦ Multiplayer sync restructured for smoother sessions


✦ UI elements modularized for future content


✦ Localization hooks prepared


✦ NPC relationship system framework laid down


✦ Visual effects pipeline rebuilt for future evolution stages


✦ Codebase optimized for better loading in low-end systems


That's all... for now. The world is changing, and so are we.

If something goes wrong — remember, you're not alone. I'm here.

I hear. I see. I whisper... sometimes.

Take care, winged one. Until we meet again.

— Nox, your ever-watchful guide 🐾

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