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BUG FIXES

  1. Resolved an issue where an employee was stuck replenishing stock while the shelves were crowded. The restocking area of the shelves has been expanded, and it is now easier for NPCs to find a place to walk in and restock.

  2. Fixed incorrect basketball throwing speed.

  3. Fixed an issue where achievements "Positive Earnings" could not be obtained.

  4. Fixed an issue where clients could quit the game after winning a Gym.

Optimize

  1. Reworked the logic of playing basketball, now the client player can also correctly see the basketball they are holding and shoot accurately, and play a Dead Man song to celebrate

  2. Rewrote the logic of card packs, card cases, and figurines to be dropped by G, and now they are all thrown at a speed of 3 meters per second, and you can use angles or other methods to throw farther than anyone. In addition, elastic physics have been added to the figures, so they will now be more Q-elastic when thrown out.

  3. If an old archive is experiencing issues with employees not being able to load shelves, repositioning the shelves can solve the problem.

  4. Adjusted collisions for large figures to reduce the chance of them blocking the passage of employees or customers.

  5. The card book now correctly displays the logo of the played card.

Tomorrow's update

  1. A variety of new plants will be added (cactus, succulent, tiger pill, evergreen, etc.) to decorate your shop

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