Tired of bugs? We’ve just rolled out a PATCH with fixes and game optimizations! And of course, we couldn’t resist adding some new features! Introducing the "Dig & Smash" Update!
Added:
Interactive map now shows mineral deposits in explored sectors. You can access this info in two ways:
Via the scout’s special ability "Sector Scan."
Through mining—dig up resources, and the data will be saved on your galactic map.
This is the first of four planned iterations for mining mechanics. Three more major changes are coming soon!
Sorting objects on the sector map by distance (Thanks to Stepan Berezovsky!)
New ship ability for the INCINERATOR: "Ember Strike."
Dismantle items with the Delete key (Thanks to Flying Cancer!)
Changed:
Station preset slots increased from 5 to 15 (Big thanks to SEREGA 27RUS!)
Fixed:
Item display in the progress menu
Ship delivery bug when credits are at zero
Duplicate squad messages
Item transfer from storage to ship (ship cargo hold wasn’t being accounted for)
Visual clutter from excessive ore in space (now appears smaller)
Camera zoom distance during construction (no longer overly far)
Disappearing trade docks
Glitches in the Sisyphus cargo hold with large amounts of loot
Pirate base turrets regenerating too quickly
Overly massive turret explosions
Engine sound when docking via special ability
Optimizations:
Reduced VRAM load by compressing recently added ship and weapon textures.
Rewrote network code for cargo hold and station market synchronization.
Improved bulk-selling algorithm on the secondary market.
Fixed memory leaks on the server that were causing daily crashes.
Enjoy the game! 🚀
Changed files in this update