- fixed player camera view to prevent inverting the camera when moving past the straight down orientation.
- Modified moving platforms to not allow interactions with NPCs
- Modified upgrade stations and readable documents to return camera to normal FOV (60) while in use
- Added colliders to prevent player from getting stuck behind the missing person posters in the cave
- Fixed first water pool in sewer entry so that player can fall into water (and die) and not roll on top of the water
- Tree colliders in the forest now ignore camera raycasts to prevent camera from bouncing around while moving through the forest
Update notes for playtest 1.04
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