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Update notes via Steam Community

Hey everyone.

This patch includes some content updates. The first in-game day should be complete, but thats it, i wont spoil any gameplay hehe.


Other than that i have been working on content, fixing backend systems for the dialogue and quest systems and just making sure the game is a coherent experience so to say.

Next couple of patches i will be working on buying the first workshop as well as hiring a worker to help you out.


For this patch:

  • Anvil minigame:

    • Updated the hammer: Now you can keep swinging the hammer while trying to hit the markers to craft on the anvil

    • Also updated some of the hammer physics, so its easier to control.

  • Added signs to the shops. Now you can look at the signs and it will tell you who the store belongs to

  • Updated a lot of the interaction prompts so they face the player

  • fixed a bug where text when looking at npcs and signs would face the wrong way

  • Sidequest: added side quests so you can sell to the villagers and earn gold that way

  • Reward: changed the money sign from a dollar to a medieval coin to better reflect the game's story.

  • Added tutorial panels when using the crafting stations. Now it will tell you how to use them.

  • Lighting: added a moon, so now you can see when its dark

  • Added street lamps for when it's dark, they turn on after 6pm.

  • Completely implemented all quests for day 1. So now the first day is fully playable up to day 2.

  • Fixed a lot of bugs with the dialogue and quest system, as well as cleaned up some of the dialogue options. Now it's more simple and straightforward to talk to the townspeople.

  • Introduced new characters: Valerius: he is the competitor blacksmith you will sell against. He might sell to a customer in the town before you. So you have to be quick every day.

  • Farmer Giles: He is a friendly farmer at the outskirts of town that will need your help throughout the game.

  • Fixed a bug where all recipes would be unlocked at start. Now they correctly unlock as the game progresses.

  • Fixed some bugs with the in-game menu. Now you can change audio, graphics,display options and keybinds during the game.

  • Fixed a bug where the gold reward would be stuck.

  • Fixed a bug where the gold reward pop up would not show up again, or be stuck behind another pop up UI.

  • Added roofs to some buildings, as well as light for the inside.

  • Updated the UI when heating items with the forge.

  • Made the iron ingot light up when you heat it on the forge

  • Changed some unlock systems so now quests will unlock certain items.

That pretty much wraps up the patch. There's also a lot of smaller technical fixes I won't list here.

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