June 16th, 2025
This month's QA cycle is a bit shorter since most of the new content and features are focused on the upcoming new zone. However, there are a few improvements that need some testing! (Note that characters have not been copied over from live recently)
Added portrait to Ageta
Improvements to the 3^ spawns near the Highland Hills Ember Vein solo loop.
Revamped mastery tab selection on the skills + crafting UI.
Adventuring & Gathering/Crafting tabs are now slightly separated on the Crafting UI.
Gathering tabs always come before Crafting tabs on the Crafting UI.
Ember Essence can now be tracked on your action bar: right clicking the bubble has a new option called "Ember Essence" if you have an Ember Stone.
Added a new tell audio clip called "Notification"
Revamped player stat panel.
Weapon augments are now included on your stat sheet (main hand only).
Improved visuals with better titles/spacing
Improved tooltips for stats.
Negative haste now accurately reflects based on the server calc.
Holding alt will break stats out into Equipped / Augments / Effects
Updated UI list pooling back end. This could impact anything with a list including: merchant item lists, social lists (friends, guilds), chat windows, auction house, hunting log, quest log, etc. If you notice anything weird with lists in a UI element please report your findings.
Minor shadow optimization to some dungeon rooms.
Grizzled Peaks 2 Update
Grizzled Peaks 2 (not the final name) is on track for going live next week and is chalked full of exciting new content. This dev update includes a number of behind the scenes technical upgrades that are required for this zone to function so please be on the look out for any oddities. Some teases:
New level 50 raid zone.
New creature.
New stat system for GP2 mobs
New "Threat Modifier" stat
New equipment layering system
Supports small/medium/large groups & raids.
Multiple progression paths exclusive to this zone including:
custom hunting logs
a new gear progression system
Don't be fooled by the niceties however as this zone is the most challenging content we have designed to date. There are no outposts, no conveniences; you are going to have to work for it.
Changed depots in development branch