Hello! Small patch featuring the new mechanic that allows some elements in the store to randomly break. Repair events only happen in difficulty 1 and above and from day 21 onwards and will be extended to freezers, fridges and maybe lights. The daily amount of events depends on difficulty and number of players. Next update will feature more cases and employees being able to help with them in a new role: technician.
In other news, the maximum number of employees has increased by 6. These new employees may be necessary for the incoming new priorities including technicians and several department managing.
Changelog:
- Implemented a new item: the toolbox. Players can use it to fix different events happening in the store, for now:
- Cardboard Bales can break and the amount of boxes required to produce a bale will increase.
- Self-checkouts can break and customers will take longer in using them.
- Implemented a new tool organizer which can hold two toolboxes. Note there isn’t any placed by default so players will have to do so.
- Introduced 6 new employees and modified employees’ tabs in the manager’s blackboard with scrollbars for extended visualization.
- Added a new star perk that unlocks the introduced pack of employees: Human Resources.
- Fixed an issue introduced in the last patch in which players could duplicate tray contents just by taking and dropping them from the new organizer.
- Fixed a paintable panel just above the Ordering Room’s door not reaching the ceiling.
- Fixed some negative colliders cases in the newly implemented organizers which seemed to flood the game’s logs in some situations.
- Corrected a small problem in the customers compensated lists that made the chances of some of those list not apply to the total weight correctly.
Toolbox + Repair Events
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