Hi everyone, Jay and team here!
Thank you for your patience -- v1.0.7 brings some more impactful updates and bug fixes. We're moving towards providing regular updates every two weeks, with hot fixes in between.
Patch v1.0.7 Notes
Game Balancing
Balanced the Steamer minigame -- before, it was easy to unintentionally drain the minigame progress after a bubble leaves the line. A short buffer duration after a bubble leaves the line has been added. This added improvement should help provide some leeway for more players when learning the minigame. Some Steamer minigames have also been adjusted slightly due to this change.
Rewired the Teletotem network in the Beach's Spirit Trial to accommodate the flow of the level more.
QoL Updates
In addition to balancing, we've also made visual improvements to the feel and feedback of the Steamer minigame.
To avoid ambiguity between "O" and "0" in a lobby code, generated lobby codes will now not include "0".
The camera that used to pan when players approach a fishing spot will now only pan when player is in a fishing minigame.
Improved the sound effect attenuation range of kitchenware in Spirit Trials -- you should now be able to hear the kitchenware being damaged from wherever you are in the level.
Aesthetic Updates
Some dishes have longer names in different languages, causing them to look overcrowded in their respective order cards. We're beginning to tackle this issue, starting with shortening the Windomie names in Spanish.
Changed the font used for lobby codes to better distinguish similar-looking characters.
Changed the colour of the fishing cone minigame in the Mountains -- it was originally green, which blended in with the green lava.
Fixed blurry terrain textures in the early Forest levels.
Bug Fixes
<Single-player mode> Fixed an issue where players would be unable to attack after serving a dish in a Boss level.
Chopped Tomatoes from the Tomatomancer projectiles can now drop on the ground and be picked up.
Fixed incorrectly-labelled Assembly Table in the Skewer's Makanomicon page.
Fixed stretched stone tablet illustration in the cutscene that plays before 01-09.
Fine-tuning of awkward colliders in 02-12, 03-10 and 03-11.
As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's roadmap, please do so here.
Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
Changed files in this update