Match simulation updates :
Smarter Game Plans: Winrate has been greatly rebalanced for more tactical diversity and fairer outcomes.
Sharper Lobs: Lobs are now more effective and rewarding when used at the right moment.
Faster, Shorter Rallies: Say goodbye to endless exchanges, the game features now more dynamic points!
Speed Boost Upgraded: Quicker movement boosts your chances of chasing down tight shots!
Topspin Depth Fixed: More accurate ball placement for realistic rally construction.
Serve speeds now better reflect a player's attributes: no more unexpectedly slow serves with good stats.
Other updates :
match: qualifier matches can now have a public
infrastructures: the impact of sub-infrastructures on infrastructure levels has been rebalanced (infrastructure level up are easier at low levels, and harder at high levels) *
Fixes:
editor mode: attribute could have a +1 to their value (round issue)
objectives: the board was asking to upgrade infrastructure to level 10 whereas the max is 9. If you are impacted by this issue, you have to reach the end of the current season and the board will not ask you this again.
staff: the Board Director of Florida Academy was leaving his job after the first season whereas he is a permanent staff of the academy *
match: an useless shadow was displayed next to the net on the indoor stadiums
fantasy court: the behaviour and the animations of the game plans were shifted
tournaments categories names: there was an inconsistency in the category names between what was indicated for each tournament and the drop-down lists used for filtering *
Minor UI and texts fixes
*: fixes only available for new careers created from this version
Changed files in this update