Hello everyone,
Patch 4 for SAVE has been applied.
In this update, we’ve introduced a gear slot system and armor items, focusing on enhancing players’ survival strategies and equipment management.
Players can now equip various types of armor such as helmets, body armor, and knee pads.
Each piece has its own defense stats and effects, allowing for strategic choices depending on play style and situation.
We’ve also added tactical vests and backpacks, which now expand the player's inventory space directly.
Through this, the overall survival structure has become more layered and in-depth.
Along with this patch, the inventory UI has been completely revamped.
We refined the entire interface to make equipping and removing gear more intuitive and convenient, allowing players to quickly adjust their gear setup based on the situation.
This patch goes beyond simply adding new items—it is a major turning point that brings more strategy and choice to SAVE’s combat and survival mechanics.
Let’s take a look at what’s changed with Patch 4.
Key Features of Patch 4
New Armor and Bag Items
In this update, a total of 8 armor items and 6 bag items have been newly added to the Basecamp shop.
Helmets come in two types: a lightweight version that provides basic defense, and a heavier version with greater protection.
Each of these two types also has a variant with a built-in tactical light, totaling four types in all.
They are designed to be useful in both dark areas and combat situations.
Body armor and knee pads have two variants each, offering enhanced defense and a wider range of strategic options during survival situations.
Players can now purchase and equip all eight types of armor from the shop, adapting their gear to suit different scenarios.
In addition, 3 types of tactical vests and 3 types of backpacks have been added, allowing for inventory expansion.
These items provide different storage capacities depending on their grade — the more expensive the item, the more slots it offers.
As a result, players can now make more efficient equipment choices and resource management decisions based on their strategy and available funds.
Armor Slots and Defense System Added
Dedicated gear slots for helmet, body armor, and knee pads have been added to the inventory UI.
Each slot accepts only the matching type of gear, and equipping items increases the player’s defense stat.
The higher the defense, the more incoming damage is reduced, making gear choices a key factor in survival.
Bag Slots and Inventory Expansion
New slots have also been added for tactical vests and backpacks.
Equipping these expands your available inventory slots, allowing you to carry more items and manage your resources more strategically.
This system breaks past the old inventory space limitation and opens up various new options in looting routes and mission planning based on your equipment choices.
🚢 The Road to Full Release
With Patch 4, SAVE takes another step forward, strengthening its survival mechanics through an equipment-based strategy system.
Our team has long considered how SAVE can go beyond simply delivering fear, and instead offer a truly immersive experience of exploration, decision-making, cooperation, and conflict.
We will continue refining the direction of the game based on these goals.
We’re still finalizing the timeline and details of the next update, so we can’t share specifics just yet.
However, SAVE’s content and systems are steadily being expanded and polished on the journey toward full release.
Once the roadmap becomes clearer, we’ll share it first through our official channels.
SAVE is a game built together with your feedback.
If you have suggestions or thoughts while playing, feel free to share them through our official Discord channel.
Your voice is always a great support to us.
Thank you.
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