Fire Arrow and Fire Aura
Set those pesky demons on fire with these two brand new fire weapons. Fire arrows will burn enemies from range, while the fire aura will incinerate any enemies that get too close. Though make sure to rekindle the fire aura at a bonfire, a dying fire isn't very effective in a fight!
Pro tip: stack enough burn stacks on an enemy to cause an explosive chain reaction!
Status Effects
Of course, we can't have burning weapons without actually seeing enemies burn. Along with the weapons, we are introducing status effects, where you will be able to visually see whether enemies are burning, stunned or frozen.
Gameplay balance and changes
Bosses
Boss chests now spawn 2 different upgrade options
Bosses can now teleport to another living player after target player dies
Boss attack telegraphs now cancel when the boss dies
Boss attack trigger range reduced from 20m -> 9.5m 📢
Lightning Strike
Radius increased from 0.75m → 1m
Starting amount increased from 1 → 2
Burn damage increased from 0 → 2~5
Burn duration increased from 0s → 2s
Meteor
Burn damage increased from 0 → 3~7
Burn duration increased from 0s → 2s
Grenade
Burn damage increased from 0 → 6~10
Burn duration increased from 0s → 3s
Radius upgrades available decreased from 3 → 2
Amount upgrades available increased from 1 → 2
Blizzard
Cold duration increased from 0s → 2s
Freeze chance increased from 0% → 5%
Rolling Boulder
Cooldown increased from 18s → 36s 📢
Shuriken Dart
Piercing increased from 0 → 2
Yumi Shot
Amount upgrade re-added
Shuriken Star
Amount upgrade re-added, changes attack pattern with each upgrade
Improvements
General
Improved description of weapons and upgrades 📢
Added CJK font support. You can now enter feedback in Chinese, Japanese or Korean!
Visual
Increased size of creep clusters
Made creep heart visible on the minimap
Creep visual improvements
Audio
Added warning gong before game starts
Added warning gong to indicate incoming boss
Added new sound effects for weapons
Added new boss themes
Terminate SFX and music when player dies
SFX pauses when the game enters a paused state
Bug Fixes
Fixed card choices sometimes showing up twice 📢
Fixed player sometimes not receiving the correct upgrade in card mode 📢
Fixed boss telegraphs sometimes being occluded by certain structures/terrain
Fixed cloth ribbon getting stretched across the screen when the player dies
Fixed bosses sometimes spawning multiple sets of chest options when killed
Fixed tunnel swarm continuing to spawn enemies after tunnel is dead
Fixed waiting for other player prompt showing after choosing a card in single player
Fixed softlock when trying to quit the game in multiplayer when cards are on screen
Fixed lightning strike AOE radius not matching damage area size
Items marked 📢 are based on your suggestion or report. Thank you so much for your feedback!
Changed files in this update