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Update notes via Steam Community

Hello, this is the Backroom Company development team.

First of all, thank you so much for your interest in and support for Backroom Company. We are an indie game studio based in Korea, and we are doing our best to provide a better gameplay experience by delivering quick hotfixes and updates.

As the game is currently in Early Access, some bugs and errors may still occur. We apologize for any inconvenience and promise to address any reported issues as quickly as possible.

We will continue to provide regular updates. Since this is an Early Access version, we highly value your feedback and aim to develop a more polished game together with our community. However, as every player has different preferences and playstyles, we kindly ask for your understanding that we may not be able to accommodate every request.

We will do our best to make Backroom Company an even better experience. Thank you again for your continued support!


  1. The June 18 patch was successfully completed. (KST 16:00)

    The following fixes and updates have been applied through this patch.
    Please check the details below to enhance your gameplay experience.


    🧠 \[New HUD Applied]

    • The entire UI has been redesigned for improved readability and immersion.

    • When your health is low, the health bar will flash red to enhance visual feedback.

    • A stronger warning animation plays as remaining time decreases, increasing tension.

    • The settings menu has also been updated to match the new design.


    🗿 \[Artifact System Added]

    • Artifacts can now spawn on the map or drop when certain conditions are met.

    • Collected artifacts can be sent to the Hub via dumbwaiter and activated after condensing.

    • Each artifact has a unique effect and may come with a penalty, requiring strategic choices.

    • Customize your exploration build by combining various artifacts to suit your playstyle.


    ⚙️ \[CPU Optimization]

    • Improved CPU efficiency to optimize overall game performance.


    🌊 \[Water Ripple Added]

    • When walking on water, natural ripples are now rendered more smoothly.


    🌀 \[Noclip Effect Added]

    • Added noclip visual effect when transitioning from the waiting room to the hub at game start.


    \[Improvements & Bug Fixes]

    • Fixed an issue where the limited number of revives was not resetting properly.

    • Fixed an issue where monitors could be operated with the keyboard upon reconnecting during a Story Stage.


    We hope you continue to enjoy exploring the unknown spaces of Backroom Company. We will keep working hard to provide the best service.

    Thank you always for your support!

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