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In a few hours there will be a short downtime while this hotfix is deployed to all platforms.

Balance Changes:

  • ALL Assault Rifles

    • OLD Damage Dropoff Ranges: 0, 3000, 4500, 6000, 7500, 9000

    • NEW Damage Dropoff Ranges: 0, 2500, 3750, 5000, 6250, 7500

  • \[Power Weapon] Gravitas Shotgun

    • Increased ammo cost per primary shot from 1 to 2

    • Note: The cost of the secondary fire is still 1

  • \[Aeros] Cadence Carbine

    • Decreased damage from 26 to 25

    • Increased fire rate by 3%

  • \[Meridian] Hyperline Carbine

    • Decreased base damage from 23 to 20

    • Decreased headshot damage from 31 to 30

  • \[Sabrask] Proximity Mine Equipment

    • No longer knocks back enemies hit by the explosion

Battle Royale:

  • Reduced the chance of an Event triggering each round from 30% to 22.5%

  • Reduced the “Kill Mark” duration from 3s to 2s

    • Note: Further changes are being made to this reveal in our next hotfix.

  • Added a “Can’t Interact” sound effect when you try to loot an item that you don’t have inventory space for

  • Fixed an issue that prevented the “Play Again” and “Main Menu” buttons from appearing after your team was eliminated

  • Fixed an issue with Legendary items playing the incorrect sound effects when looted

  • Fixed an issue where drop music ended early when detaching from the drop leader

  • Fixed an issue that prevented players from pinging with the comms wheel while in the Splitblimp

  • Fixed an issue that occasionally caused enemies to be revealed on radar when traveling between different biomes

  • Fixed an issue causing portals between biomes to shimmer instead of having a stable image

  • Fixed a visual bug that made the death indicators of teammates appear to fall through the world if they spawned far away from your current position

Other Bug Fixes:

  • Changed aim assist to go on cooldown whenever a mouse input is detected

  • Fixed a bug that caused performance issues for players with a large number of in-game friends

  • Fixed a visual bug with Nanoswarm skins that caused graphical artifacts during the pre-game

  • Fixed a bug that prevented equipping Nanoswarm skin upgrades for the Helios Pistol

  • Fixed UI and Portal Wall visual bugs in game modes which have portals disabled

  • Fixed an issue with advanced options getting stuck when leaving a custom match

More updates arriving soon!

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