Hi everyone. If you want to help us test Rift of the NecroDancer updates early, we've set up a public beta branch on Steam.
You can access this branch by right-clicking Rift of the NecroDancer in your Steam library ➡️ Properties ➡️ Betas, and opting into publicbetatesting from the dropdown. We plan to update this branch semi-regularly with ad hoc updates. While you can get access to builds early, please note that you may encounter more bugs than usual in these builds.
Build 1.5.1-b20897 is live on the `publicbetatesting` beta branch on Steam - visit the "Properties" menu for Rift in your Steam library and navigate to the "Betas" tab to opt into this beta branch!
⚒️ Fixes
Fixed exiting and reentering the controls menu not resetting the menu selection to the top
Fixed Vibe Chain SFX not being attached to any SFX sliders
Fixed later boss portraits being visible when a chapter was completed
Fixed 'Play Back to Back' option causing incorrect boss tutorials to play if difficulty was changed in a previous level
Fixed new calibration values being saved even when the new values were not confirmed
Fixed full combo being awarded if the level was failed before monsters appeared when Coda Modifier was equipped
This also fixes the achievements All a-Coda to Plan and Impossible, right? being awarded incorrectly
Fixed inputs not being registered briefly if they were held when the game changed input contexts (ie, going from gameplay to a tutorial and back)
Changed depots in publicbetatesting branch