Hello defenders!
It’s been a month and a half since Rogue Kingdoms launched—thank you so much to everyone who purchased the game, gave feedback, or reported bugs!
Since release, we’ve been cooking up a major update with loads of new content. We’re excited to announce that SEASON 2 is live, and it’s packed with features!
More Content
+1 Hero – From 2 to 3 heroes
+2 Base Towers – From 2 to 4, each with a full upgrade path
+42 Distinct Towers – From 54 to 96
+1 Skill – From 5 to 6
+16 Skill Upgrades – From 58 to 74
+15 Relics – From 150 to 165
+24 Mage Weapons – From 48 to 72
In Depth
New Hero: Mage – A ranged hero with powerful splash-damage magic attacks
New Tower: Barbarian Hut – Spawns mini Barbarians
New Tower: Valkyrie Hut – Spawns mini Valkyries
New Skill: Summon Skeletons – A new skill that summons lots of (friendly!) skeletons. They’re squishy, but there are many of them!
Balance Changes
Nerfed status-effect-based summon upgrades and relics (those triggering after 20 stacks). Overspamming summons was too OP.
Reduced enemy HP in maps 4 and 5
Reduced base armor and skill-based armor scaling for Black Knights
Fewer Assassins now spawn in map 4
Increased enemy spawn intervals when spawning from more than 3 paths
Other Fixes
Steam Achievements now work again (they were disabled before)
Fixed a rare bug where units would suddenly stop moving and get stuck. This was caused by a pathfinding function that added too much avoidance to prevent crowding. We’ve removed it—better some clutter than stuck enemies!
Hope you enjoy this update—let us know what you think in the comments! 😊
Changed files in this update