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Update notes via Steam Community

New Features and Improvements


3 New Metal Tracks Added!


I've just added 3 new metal music tracks with varying difficulty levels and unique gameplay experiences.

IN SEARCH OF KALEDON - EXTREME
  • Duration: 3:33
  • Events: 591
  • Density: 2.77/sec
  • Sync: Perfect


Our longest and most intense metal track yet. 591 events packed into 3.5 minutes of pure adrenaline.

THE NEW KINGDOM - HARDEST
  • Duration: 4:30
  • Events: 637
  • Density: 2.36/sec
  • Sync: Perfect


Highest event count in the game! An epic 4.5-minute endurance challenge. THE NEW KINGDOM is also the first track in the game to feature vocals, adding a new dimension to the metal experience.

I AM DIFFERENT - HARD
  • Duration: 2:01
  • Events: 236
  • Density: 1.95/sec
  • Sync: Perfect


Short but intense metal track. Perfect for quick sessions and skill building with crushing 🎸 riffs.

XP System Overhaul - Faster Level Progression

I've completely revamped the XP and leveling system to create a much more rewarding progression experience. The previous system had an exponential growth curve that made higher levels extremely difficult to achieve.

What Changed:
Previously, each level required 10% more XP than the previous level. Now it's only 5% more per level, creating a much smoother progression curve.

Real Impact Examples:
  • Level 19→20: Was 6,140 XP, now only 2,540 XP (58% reduction)
  • Level 30: Was 165,130 total XP, now 66,752 XP (60% reduction)
  • Level 50: Was 1,169,430 total XP, now 210,751 XP (82% reduction)


What This Means for Players:

If you typically score 1,000,000 points per Musical Target session (earning 1000 XP), reaching Level 50 previously required about 1,169 sessions. Now it takes only 211 sessions - that's 958 fewer sessions needed!

Technical Implementation:

// Changed growth rate from 10% to 5%
xpRequired = Mathf.CeilToInt(xpRequired * 1.05f);

All existing player progress is preserved - this change only affects future XP requirements. You won't lose any progress, but you'll advance much faster going forward.

Customizable Target Colors


I've added a new target color customization system that lets you personalize your aim training experience with vibrant color options.
Available Colors:
  • White (Default)
  • Red
  • Blue
  • Deep Blue
  • Turquoise
  • Pink
  • Yellow
  • Green

How It Works:

Navigate to Settings and find the new "Current Target Color" dropdown. Select your preferred color and it will immediately apply to the next target you need to hit in Musical Target mode.
Technical Features:
  • Color settings are saved automatically and persist between sessions
  • Only the active target (first in queue) gets the highlight color
  • Works with both numbered targets and countdown-disabled targets
  • Uses shader-based coloring for optimal performance


Why This Matters:

Different players have varying visual preferences and needs. Some find certain colors easier to track, while others simply prefer aesthetic customization. This feature makes the training experience more accessible and personally engaging.
The color system integrates seamlessly with the existing target highlighting system, ensuring you always know which target to hit next while expressing your personal style.

Enhanced Performance Analytics - Miss and Whiff Tracking

I've added two new key performance metrics to give you deeper insights into your aim training sessions.
New Tracking Metrics:
  • Miss Counter: Tracks targets that time out before being hit
  • Whiff Counter: Tracks shots fired that don't hit any target

What This Means:
  • High Miss Count: Work on reaction time and target acquisition speed
  • High Whiff Count: Focus on accuracy improvement
  • Low Both: Well-balanced speed and accuracy performance

Where to Find It:
Both metrics appear in the end-game performance overview with percentages.
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