"Guardian of the Sky" Update
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New map "Baikonur"
Fight NATO armored forces from all directions with your team and protect the Baikonur rocket launch site
It is recommended to unlock advanced vehicles before playing
Added BGM list to the map (Soviet songs/perspectiveist themes in order of playback):
1 Solar Echoes
2 Космические сны - (Dream of Space)
3 Трава у дома - (Grass by the House)
4 Прочь - (Go Away)
5 Над Землёй летит корабль - (A Ship Flying Over the Earth)
The volume of the music can be adjusted or muted in the settings interface
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★ New Arsenal Vehicle Object 292
A monster equipped with a huge 152mm main gun!
Vehicle features:
Advantages
· Large-caliber main gun, armor-piercing shells with devastating modular damage
HE 60mm penetration, standard damage 1050
APFSDS standard damage 750, maximum penetration 695mm
· Automatic loader, 10s reload, good firepower sustainability
· T-80 hull, gas turbine, excellent mobility
Disadvantages
· No secondary weapons, can only use the main gun, cannot clear obstacles, not conducive to combat
· Huge recoil, especially in the sighting perspective
· No thermal imaging
· No explosive anti-armor, while inheriting the disadvantages of the huge ammunition rack of the T-80 hull and weak side armor
You can experience the vehicle at the test track or go to the armory to buy it
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Game system related
· Some vehicle gun sounds have been redone
· Added the firing sound effect of the infantry fighting vehicle machine gun when aiming inside the vehicle
· HSTV-L appearance changes
· Leclerc prototype vehicle, turret side armor weakened
· The observer perspective adds the function of pressing the right button to view a random friendly vehicle (if there are friendly vehicles)
· In the guard mode, the last remaining AI will add a highlight outline effect to help players quickly find the enemy
· Improved thermal imaging effects. Some special effects such as fire and explosion can also be displayed very brightly under the thermal imaging channel, no longer in the previous semi-transparent state
· Fixed the problem that the vehicle's additional armor is displayed as black when there is no vehicle pointed at in thermal imaging mode
· Improved AI vision system and behavior tree logic
· Fixed the problem that the vehicle is not restricted according to the level after the AI is resurrected in the personal competition mode
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Changed files in this update