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Update 1.5 Patch Notes

Gameplay

  • Added an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes)


  • Some bosses now display a larger central target when fully locked-on by the scan

HUD

  • Added an option to display the HUD at the bottom of the screen for better visibility

  • The HUD now becomes transparent when the character moves behind it, to avoid obscuring the player

VFX

  • The slash effect from scanning and dashing is now longer and wider

Bug Fixes

  • Corrected a typo on the reward screen

  • Corrected a bug where extra line breaks were added to texts in both the tutorial and credits

  • Fixed a bug where certain projectile contact behaviors would trigger multiple times when dashing through them (e.g. the small mines from level 3)

  • Fixed a bug where some enemies were not displayed correctly when sliced

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