Update 1.5 Patch Notes
Gameplay
Added an indicator to show whether the player has dashes remaining (the player appears as a single color when out of dashes)
Some bosses now display a larger central target when fully locked-on by the scan
HUD
Added an option to display the HUD at the bottom of the screen for better visibility
The HUD now becomes transparent when the character moves behind it, to avoid obscuring the player
VFX
The slash effect from scanning and dashing is now longer and wider
Bug Fixes
Corrected a typo on the reward screen
Corrected a bug where extra line breaks were added to texts in both the tutorial and credits
Fixed a bug where certain projectile contact behaviors would trigger multiple times when dashing through them (e.g. the small mines from level 3)
Fixed a bug where some enemies were not displayed correctly when sliced
Changed files in this update