- Addition: Aiming delay is now required for both operators and enemies before firing, based on engagement distance and difficulty level
- Addition: Difficulty option -> Adjust enemy aim delay by distance
- Addition: Difficulty option -> Adjust operator aim delay by distance
- Improvement: AI enemy spawn-point logic in “Siege” or “War” mode
- Improvement: Time to deactivate a spawn point in “Siege” or “War” mode
- Improvement: Adjusted the delay before an enemy not yet in firing position opens fire
- Improvement: Enemy takes longer to aim and fire if their weapon was just slung on their back
- Fix: Location errors of some assets on "Compound" Map
- Fix: “Finish a night mission without any NVG” reward could sometimes be awarded by mistake
Changed files in this update