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Update notes via Steam Community

- Addition: Aiming delay is now required for both operators and enemies before firing, based on engagement distance and difficulty level

- Addition: Difficulty option -> Adjust enemy aim delay by distance

- Addition: Difficulty option -> Adjust operator aim delay by distance

- Improvement: AI enemy spawn-point logic in “Siege” or “War” mode

- Improvement: Time to deactivate a spawn point in “Siege” or “War” mode

- Improvement: Adjusted the delay before an enemy not yet in firing position opens fire

- Improvement: Enemy takes longer to aim and fire if their weapon was just slung on their back

- Fix: Location errors of some assets on "Compound" Map

- Fix: “Finish a night mission without any NVG” reward could sometimes be awarded by mistake

Windows 64-bit Black One Blood Brothers Content Depot 1621561
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