- Friendly Terramites no longer destroy Scared Stiff plants or hammerable structures.
- Friendly Terramites are no longer untargetable. (Damage is converted to usage loss.)
- Hound waves will try to avoid players in the arena when there is an active boss.
- Celestial Scion now has a smaller aggro radius to re-engage it after a wipe.
- Updated Thermalock Missile targeting:
- Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high.
- Dropping below freezing temperature will mask your heat signature completely.
- More dynamic search area when retargeting. This means that if a heat source was out of range initially, you might still be able to run over to it and have the missile retarget it now.
- Heat sources are now prioritized over temperature values, and will be targeted even when the ambient temperature is very high.
- Thermal Stone and Thermbell will now update their heat state visually when moving in or out of an Ice Crystaleyezer zone.
- Drowning in shallow water will now just pick the closest shore without randomization.
- Updated strings and audio.
Bug Fixes
- Fixed bug where Judge’s Booth could end up in an unbreakable state.
- Fixed bug with Inimical Gestalts not despawning.
- Fixed bug with Inimical Gestalts hurting other Gestalts with their AOE attacks.
- Fixed reversed logic when Grainy Transmission asks for a different type of captured Gestalt.
- Fixed bug where Celestial Scion’s moveset did not reset when its health resets.
- Fixed bug where Thermalock Missiles were unable to target WX-78 even without Refrigerant Circuit.
- Fixed bug where Thermbells were never damaged when hit by Thermalock Missiles.
- Fixed bug with Warblers flying out of bounds and falling in water.
- Fixed bug with friendly Terramites continuing to target other Terramites that have already been picked up.
- Fixed bug where Merms did not stop moving when players were trying to heal them
Changed files in this update