Emotes
Emotes have been added, triggered randomly using the R key or D-Pad Right on gamepad
Emotes can be used in most character states (running, jumping, swimming, soaked, sitting)
Kiss emote
Wave emote
Thumbs Up emote
Clap emote
Beach Balls
Characters can now jump on top of a beach ball and roll around on land or water
Spraying beach balls with the water cannon while riding lets you move very fast
Chairs
Characters can now sit in chairs
Characters can perform emotes while sitting and push to nudge the chair around
Items are dropped when sitting in a chair
Improved chair cloth physics
Chair cloth physics now interact with the ground
Spring Boards
Added the spring board, a flexible and bouncy board for jumping
Spring boards adjust your jump height, time your jumps with the board moving up to gain extra height
Umbrellas
Adjusted the collision for beach umbrellas, removing the bump on top from the pole
Umbrella cloth physics now interacts with the character
Windsocks
Added new windsocks with interactive physics
Water Balloons
Arms of water balloons wave around while they're carried, no more eye covering
Water balloons now pop more easily when thrown at characters
Characters
Fixed an issue where you could get locked out of stowing or drawing items
Added Spin animations for holding water cannon and water balloon
Adjusted the stow/draw animation to work better with frisbees
Fixed hairs not casting shadows
Look at system is now calculated on the client-side and replicated to all other players (was calculated on the server-side)
Disabled aiming while rope-walking (this may be re-implemented later)
Implemented animations for rope walking while holding a water cannon or water balloon
Rope walking movement is now faster
Rope walking leaning wobble animation now works while moving, previously it only worked when standing still
Fixed characters not looking at water balloons and air balloons
Characters now pop water balloons when belly flopping onto them
Removed automatic expression change when flopping from a dive
Fixed an issue where transitions from shorter movement states to taller movement states would strongly push down the object you were standing on
Idle animation is now blended into other actions such as pushing, picking up, running, jumping, and emotes
Fixed movement animation physics, this fixes the amount of leaning back while running and performing actions like pushing or grabbing/picking up
Increased smoothness in the character's yaw rotation when jumping into and colliding with a surface
Added a waiting animation that plays when laying on the ground
Fixed hair not squashing and stretching properly
Improved hair physics
Fixed two issues with clinging onto ropes, involving replication and other players clinging incorrectly
Fixed push vfx only appearing for the local player, now all players will see it
Added a jump start animation for spinning
Improved jumping animations
Improved animation for shove and pick up actions while running
After shoving or grabbing in the air, animations will change to hands in front instead of back up high
Added a tiny jiggle to the character's head when jumping or pushing repeatedly
Fixed an issue where getting wet would require you to press the Change Expression input twice for it to take effect, or wait 3 seconds for it to apply
Wetness changes now apply a new expression every 3 seconds and allow you to use the Change Expression input at any time
Characters now have a smaller "perch" radius, related to how far they can walk off an object before falling off
When jumping onto an object just outside their "perch" radius, characters will automatically correct their position towards the object
Inherited velocity and angular velocity from objects stood on by the player when entering a jump is now tweaked on a per object basis
Fixed an issue where the water breaching animation was not playing the shove animation when shoving
Physics
Characters now inherit yaw rotation from the object they're standing on
When a character pushes, they create a backwards force on the object they're standing on
Firing a water cannon now imparts an opposing force on the object that the character is standing on
Tweaked the resistance in the joint for the lever style water obstacle
Push force has been adjusted for water balloons, open-top crates, and closed crates
Sound
Fixed sound attenuation and effects volume setting not applying for stone and wood jump and land sound effects
Fixed sound attenuation for throw and pick up sound effect
UI
Updated cursors
Added a Reset button in Settings, it resets all settings and input bindings to default, sets window mode to windowed, and sets resolution to a small resolution
Added a Reset button in Game settings, it resets all game settings (num rounds, round time, players to start) to default
Added functionality to the in-game player list, you can now mute yourself and other players while in-game
Player list now shows behind the pause menu
Merged the Start button with the progress bar in the lobby UI
Fixed the character outline in the portrait, it now shows when hovering the character in the lobby
Misc.
Changed visuals for the ocean, removing the white wave crests
Window mode and resolution settings now update whenever the game window is resized
Fixed issues with switching between displays of different resolutions
Slightly changed the volcano mesh and added a shadow to the mouth
Slightly decreased size of the frisbee
Adjusted the inflatable R model in the main menu
Camera mode (close, medium, and far) is now saved between games and sessions
Default camera mode changed from medium to far
Adjusted default master volume to 50%
Changed files in this update