🛠 Hey everyone!
We’ve seen your feedback — and thank you for being honest with us.
Some parts of the game didn’t land the way they should’ve, especially the feel of combat and balance.
But we’ve been working non-stop to fix it — and today we’re releasing a big update that tackles major bugs, improves gameplay flow, and sharpens the visuals across the board.
✅ What We’ve Already Done
Black screen on launch (which happened in ~10% of runs) — finally fixed. That one was rough.
Everything’s faster: +75% reload speed, +50% weapon swap speed, +200–300% faster ability casting.
Rebalanced HP, melee damage and time-to-kill.
Better combat feedback: hitsparks, hit-flash, clearer status effects.
Ability shards can now be used while shooting with any weapon (!).
Removed annoying noise on lower graphics settings.
New graphics presets — faster and better-looking across the board.
🔜 What’s Coming Next
We’re just getting started. Coming soon:
Lighting Rework — full overhaul to make the game faster, clearer, and easier to run.
Meta-Progression — short-term tweaks first, full redesign after.
Weapon Animations — more impact, better feel, sharper feedback.
New Runes — Lightning’s Reach, Cold Precision, Ice Burn… and 30+ more in nearest updates coming in days.
Visuals & Performance — cleaner VFX, better FPS, smarter effects.
Thanks for bearing with us and for your honest feedback.
We’re reading everything, fixing fast, and building the game with you.
Let us know if anything still feels off — and enjoy the smoother experience!
— Chaotic Minds Team
📜 Changelog
Fixed black screen on launch (~10% of players).
Fixed melee hit effects spawning at enemy center instead of impact point.
Interaction is now Press instead of Hold.
Fixed Pyroclasmic Ward now displays on HUD (not in world).
Removed VFX noise and updated forest lighting.
Updated and optimized graphics presets (including default quality).
Updated anti-aliasing and scalability settings.
Reworked animation speeds:
Reloads: +75% faster
Weapon swap: +50% faster
Ability cast: +200–300% faster
Improved pacing across the board.
Rebalanced HP, enemy count, melee damage, time-to-kill.
Ability shards now work while shooting.
Universal hitspark VFX (fire, wood, organic, skeleton, stone types).
Added VFX for enemy status effects (ice, mist, lightning, fire).
Added hit-flash effect on impact.
Added screen VFX for dash.
Added HUD elemental shaders (ice/fire).
Added 3D AoE dome shader visuals.
Added new loot VFX (coins, health, pickups).
Added tracer trails to archer arrows.
Fixed weak spot visuals and collision on forest enemies.
Updated localization across the game.
Changed files in this update