Hello, all! We've got a chunky hotfix for you today with a number of fixes and improvements. Also a few fun additions while we wait for Early Access Update #2 in July…
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Patch Notes
New Content
Added a new recruitable survivor.
Added a new Curveball in the Seneca district. This unlocks a new location.
Added a cake slice for a Curveball event.
Added zombies in hospital gowns to the St Bernadette Hospital.
Added a clickable Inventory button to the shelter HUD.
Added a sound to doors so they now make a little bit of noise when opened. Zombies will notice if they're nearby…
Fixes
Fixed an issue where the survivor could fall through the ceiling when trying to jump across the hole in Briarwood Motel.
A little privacy, please? Fixed an issue where your survivor could barge through doors in some of the shelters.
Fixed an issue where a survivor could interact with the generator before the power goes out at the St Bernadette Hospital.
Fixed an issue where the doors to Lester's room at Lester Barr Automotive and the gate to the tower at Walton City Water Treatment did not visually break if your survivor barged through them (you will still need to unlock these doors first).
Fixed an issue where your survivor could jump the wrong way onto the ledge at St Bernadette Hospital.
Fixed an issue where the player could see the backpacks of zombified Frank and Lester in areas outside your survivor's line of sight.
Fixed an issue where the brick wouldn’t knock down zombies if they were behind another zombie.
Fixed an issue where zombies could get pushed through walls.
Fixed an issue where one of the zombies had green hair.
Fixed an issue where zombified Rahul and Aubrey were translucent.
Fixed an issue where you could talk to Eva through the wall on the left side of her shed.
Fixed an issue where you could see squares flashing near windows at Thirty Ought Six Bar and Hackett Construction Inc.
Fixed an issue where zombies could see your survivor through a window while they are climbing on a pipe at Texas Sports Supply.
Fixed an issue where survivors couldn't barge through the sign at Thirty Ought Six Bar.
Fixed an issue where some background zombies in Fire Station No.13 couldn’t make it to the player.
Fixed an issue where the shelter camera can point to a weird spot in a location if you defocus the game window while transitioning to the shelter.
Fixed an issue where, if you were to aim with a controller while opening an NPC interaction, it wouldn’t let you progress the conversation.
Fixed an issue where some Airlift related content was displaying before the plan was unlocked.
Fixed an issue where St Bernadette was spelled inconsistently in various assets.
Fixed an issue where survivors do a little step while on the roof at Mercer High School.
Fixed some visual issues in Mercer High School and Jensen Elementary School. Also made some updates to the location itself in Mercer High School.
Fixed an issue where the survivor is sometimes bumped off the main axis, causing them to not be hit by zombies or be unable to walk through doors, etc.
Fixed an issue where the shelter inventory limit was less than the number of items in the game. This should now adjust based on that maximum.
Fixed an issue with the flickering facade outside of Kinski Gallery.
Fixed issues with zombies, NPCs and corpses flickering at the edge of screens.
Fixed a zombie getting stuck in a jittering animation at the back of Texway Gas Hart St.
Fixed the regular door icon appearing over the locked door icon for the shed above Bloomingburg Books.
Adjustments
Adjusted the aim on firearms to make them more accurate, especially when shooting at higher or lower angles.
Adjusted the peeking mechanic so survivors can no longer peek through doors while standing, only while crouching.
Adjusted some Curveball effects and rewards to make them more impactful.
Adjusted the noise that the bottle makes when it smashes so it travels a little bit further.
Adjusted some zombie attack behaviour. Also adjusted the range from the survivor for when zombies will perform their primal scream.
Reduced the max damage the barricades can take per zombie attack to 3 notches.
Updated Curveball popup to ensure font sizes don't get too small to read in some cases.
Updated visual effects on the Pipe Bomb, Brick and Pebble.
Adjusted loot points dropped by NPCs so they are less likely to be in unreachable places.
Added a unique audio moment for when zombies rush the gate the first time at Stanton & Son Meats.
Added cycling background images to the loading screen from shelter to scavenging.
Adjusted the Map so the player is now able to cancel scavenging directly from the Map. Additionally, assigning another survivor to scavenge after cancelling the previous scavenge will now retain the previously assigned inventory. Confirm Actions in shelter HUD is also now clickable.
Updated the Chinese translations for Scenario Mode as it was misleading.
Updated precompiled shader list, which should fix some lag spikes (notably, when a survivor throws a pipe bomb for the first time).
Upgraded Unity, which in turn upgraded the DLSS plugin which should reduce artifacting and ghosting issues when using DLSS.
Polish and optimizations to St Bernadatte Hospital.
Visual improvements to the Indigo Rose.
Animation updates and improvements.
Audio fixes and improvements.
General improvements and polish.
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Harriet &
the Into the Dead team
Changed files in this update