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Super Summer Royale is hot off the grill, and we’ve cooked up three weeks of new event challenges and rewards to keep you entertained through the heat.

We know Super Animal World has been in the works for a while now (progress updates below!), so we wanted to do something a little special for all of you this summer as thanks for your patience: a new weapon!

The limited-time Triple Barrel Blunderbuss is a powerful knockback weapon you can blast and bounce with, and we can’t wait to see all the ways you make use of it.

So without further ado, let’s dig into the juicy details of everything that’s new this summer.

Super Summer Royale Event Week 1




We’re kicking off the summertime fun with a basket full of new Super Animal breeds! The Super Dalmatian, Super Papaya Parrot, and Super Snowcone Capybara are now available to unlock in the Research Lab.

Alongside healthy collectible fruit scattered around the island, you’ll also spot new sand castles dotting the shoreline: smashable structures that drop useful loot.



5 challenge rewards to earn

  • Firefighter Helmet | Collect Fruit (1000)
  • 1500 XP | Find and Kick a Beach Ball in a Match (5)
  • Fire Extinguisher | Deal Damage with Grenades or Lucky Cat Mines (250)
  • 750 Carl Coins | Smash Sand Castles (10)
  • Firefighter Outfit | Get Kills (12)

New Super Animal Breeds

  • Super Dalmatian (Available in the Research Lab at level 1)
  • Super Papaya Parrot (Available in the Research Lab at level 60)
  • Super Snowcone Capybara (Available in Research Lab at level 50)

Bug Fixes

  • Fixed an issue where dragging the game window during eagle flight could cause position to fall out of sync with the server
  • Fixed a bug where swapping guns in inventory while healing or taping could cause your weapon to appear visually incorrect afterward

New Limited-Time Weapon: Triple Barrel Blunderbuss!




Thomas Sleddison and his assistants have been hard at work in the Tundra, and their latest invention is finally here: the Triple Barrel Blunderbuss!

This limited-time weapon packs a serious punch. It fires with enough force to launch the shooter backward, opening up movement tech and fresh playmaking potential. You can find the Triple Barrel Blunderbuss throughout the Super Summer Royale event in both Uncommon (green) and Rare (blue) rarities.

Dev Note:

This is our first limited-time weapon in Super Animal Royale, and we’re excited to see what it opens up for future experiments. With most core weapon roles already filled, these temporary additions let us prototype fun new mechanics without worrying about overlap or bloating the loot pool.

We’ll be keeping a close eye on how the Blunderbuss performs, so let us know what you think, and what you'd love to see next in the Discord server or here on Steam.

Grab Some Summertime Goodies from Carl’s Cart!




Carl’s stocked up for the heatwave with a fresh batch of seasonal items:
  • Shaved Ice Gravestone
  • Sunscreen melee
  • Lemonade Outfit (suggested by Sailoro7)
  • Watermelon Slice melee



A basketful of cosmetics from previous Super Summer Royale events have been moved into Carl's Cart:
  • Beach Sunglasses
  • Starfish Visor
  • Sand Castle Gravestone
  • Beach Party Sarong
  • Strawberry Glasses
  • Watermelon Umbrella
  • Summer Dress
  • Panama Hat
  • Banana Leaf

And 2024’s Super Summer Royale items have moved into the Super Legacy Item track in the event.

New in the SAW Shop




Ms. Macawsome’s stocked the shop with four new seasonal standouts, available for 72 hours once the update drops:
  • Water Gun M16
  • Flannel Outfit
  • Pirate Bandana
  • Parrot

You’ll also find two fresh new bundles available for the first week of the event:



The Apple Bundle has been freshly picked for the SAW Shop, bringing orchard-chic energy to the battlefield:
  • Apple Beret
  • Apple Glasses
  • Apple Overalls
  • Caramel Apple



And for a clean and green look, check out the new Bamboo Set. These shoots can shoot!
  • Bamboo Silenced Pistol
  • Bamboo Bow & Sparrow
  • Bamboo Dartfly Gun
  • Bamboo Hunting Rifle

Shoutout to Saotekin in our Discord who suggested this idea!

The Bamboo Set also marks our first-ever weapon skin bundle, so we’d love to hear what you think and whether you’d like to see more like this in the future.

Code LOVE2025




The LOVE code has a couple of colorful new surprises! Redeem code LOVE in the main menu to claim the usual year-round items, and for the duration of the summer event, enter code LOVE2025 to unlock two new additions to the lineup: the Rainbow Suspenders and Rainbow Face Paint.

When the event ends, both new items will join the Carl’s Cart rotation!

And for dessert, the new Super Cotton Candy Red Panda has arrived in the Research Lab, unlockable at level 60!

Code CANADA




It’s not just the first day of Super Summer Royale—it's also Canada Day! Redeem code CANADA in the main menu to get a celebratory Mountie Outfit, Hat, and Hockey Stick.
Code USA is also active again, and both codes will be redeemable until the Super Summer Royale event ends on Friday, July 25th.

Super Animal World Progress Update




We’re back again with our highly scientific progress bar update for Super Animal World! Development has been going smoothly, and we made a particularly big leap forward this month on NPC Content & Quests, jumping all the way to 50%. We’ve also been polishing up the beginning sequences of the game, and we’re really happy with how they’re coming together.

This month we’re aiming to complete the conclusion of Super Animal World’s main storyline so that we can shift into final polishing and editing in August. We’ve also continued to make solid progress on UI design, new social and friend features and progression systems. We’re happy to report that we’re still on track to release this year and haven’t hit any new, major hurdles as we push toward the finish line.

With the summer event kicking off at the beginning of the month, it felt like the perfect opportunity to combine the summer event post and this month’s Mooseletter update! If you want to avoid missing any future editions, make sure to sign up for our newsletter to get the latest news directly in your inbox.

Ask us Anything!




Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As here:
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of topics, so give them a browse if you’re curious, and keep an eye on Twitter and Bluesky to send in yours too. We love hearing from you!

Question: Returning Starter Packs

From: Mabayu
Will the kitsune fox ever return? Its the only thing I want in the game. I was playing during the time and didnt know they went away because battlepasses didnt :c

Yes, we plan to bring back past Starter Packs in some form down the line! Avoiding FOMO is important to us—just like how Animal Passes never expire—so we’ve been exploring ways to make these packs available again.

They’ll likely always be the best deal during their original season, since each Starter Pack is priced as one of the most affordable ways to get started in SAR. But we’re excited to bring them back in a new format sometime in the future!

Question: Designing NPCs

From: Janet
Are the new NPCs scrapped characters that are returning for Super Animal World or are they an 100% original addition? What's the thought process behind making a SAR character?

Most of the new NPCs are original, but a few have been living in our super secret lore bible for years, waiting for the right moment for their debut.

There’s no single formula for designing a SAR character. Sometimes a story idea sparks a new NPC, and sometimes they’re designed to personify a game system. But over time, they usually grow to serve both narrative and mechanical roles as we expand their personalities.

Sergeant O’Prey is a great example: he’s part of our onboarding experience for new players in the Battle Royale, but eagle-eyed players may have noticed he also has some interesting lore implications that haven’t been explored in Super Animal Royale yet.

Question: Lobby & Waiting for Games

From: Torau
Each matches are relatively short and waiting for a match is quite long comparing to a traditional BR game. Is there any solution to make the lobby feel more engaging and to prevent unwanted interaction between the same players again and again. (Maybe a minigame of chess?)

Yes! This is a big part of what we’re aiming to improve with Super Animal World. The lobby experience is being reimagined to be more engaging and fun between rounds, with new ways to spend time while queuing up.

We’ll have a lot more to share as we get closer to release, including exactly how the Social Hub works and how it connects to matchmaking. Making the time between rounds more meaningful has been a major focus for us, and it’s a big reason why we’ve added minigames like fishing and bug catching.

Chess could be a fun one too if we could make it work. Let us know what kinds of games or activities you’d love to see added!

Question: Roadblocks

From: Selttiks
What has been the biggest roadblock in making Super Animal World so far?

Probably our biggest roadblock has been ourselves! We can be a bit too ambitious for our own good (especially considering how small our team is), but we think that’s also a big part of what makes Super Animal Royale special, and hopefully that’ll prove true again with Super Animal World.

The scope of the project is almost like building a new standalone game, but with the added challenge of fitting it seamlessly alongside everything that already exists in Super Animal Royale. Adding an entirely new Social Hub, minigames, quests, and progression systems, and then making them all work smoothly with existing content, has proven more complex than if we had built them separately from scratch. But seeing how well everything works together in the current build makes us confident it was the right choice.

On top of that, redesigning and improving the entire UI from top to bottom has been a huge task. And even though we expected that building a full storyline with detailed NPC interactions and quests would be significant, it’s proven to be an even larger undertaking than we anticipated.

Going fully indie again after briefly working with a publisher was another necessary shift. It slowed us down temporarily and was definitely a distraction, but long-term it’s absolutely been the right decision for the studio and Super Animal World. There are countless other details that add to the project’s complexity (like the hamsterball racing game layered on top), but seeing everything come together makes the whole process feel pretty exciting and worthwhile!

Question: What comes next?

From: Puppeht
Have you thought about what comes after World for Super Animal Royale/Pixile?

More regular updates for Super Animal Royale! Super Animal World is designed to be a whole new foundation we can build on top of, and once it's launched, we’re excited to return to more frequent seasonal updates. Building something this big has been really rewarding—but also a marathon at times—and one thing we’re looking forward to is returning to smaller, iterative updates that let us work more openly with all of you and incorporate feedback as we go.

We’ve mentioned in past Mooseletters that we want to evolve and improve existing game modes like The Bwoking Dead, and those remain top priorities. But that’s just the start: we also have ideas for fully new modes, Social Hub additions, island expansions, and of course, more Super Animals.

There’s still so much we want to explore in Super Animal Royale, and once the biggest pieces of Super Animal World are in place, we’ll be able to focus more consistently on updates across the whole game.

Super Fanart Contest: Friends & Foes




Submissions are open for our latest Super Fanart Contest, ”Friends & Foes!” You can enter your art by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and a shot at the top prize of the Golden Paintbrush.

The full rules and submission form can be found here: Submission Form

We hope you enjoy the Super Summer Royale event we cooked up for you, along with this small progress update on Super Animal World! Your support means so much to us as we press towards the finish line on the project.

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

— Michael, Logan, & the Community team
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