Greetings fair Nysians,
Our team at Zugalu, alongside our friends at PlaySide are so incredibly proud to announce that our 1.0 release is here! I want to send a single, heartfelt thank-you to everyone who tested those early builds, offered candid feedback, translated patch notes, shared stunning kingdom screenshots, and kept our spirits high throughout Early Access; your patience, honesty, and generosity have shaped every system, every line of dialogue, and every late-night hotfix. We couldn’t be prouder or more excited to cross this milestone with the community that made it possible.
Update your game now to experience our extensive list of bug fixes, quality of life improvements, plus brand new Steam Achievements, new mode to disable the narrative and more. If you’re new here, get it with 65% off for a limited time only. Whether you're revisiting the city of Nysamor or experiencing it for the first time, now is the perfect moment to secure your copy and lose yourself in a mythical world of honor, betrayal, and epic battles.
Read our comprehensive list of patch notes of what you can expect below.
– Branden, Founder
1.0 Patch Notes
Steam Achievements
32 Achievements now available to unlock
New mode to play without narrative
Add path selection to Tome of Knowledge tier 3 when narrative is off
Enable Waelgrim fill on new game with narrative off
Unlock Grim Stores on new game with narrative off
Unlock all three starting edicts on new game with narrative off
Unlock ability on path selection with narrative off
Unlock late game unit production on path selection with narrative off
Balance notes
Increase pork production from the pork ranch
Decrease wheat requirements at pork ranch
Increase wheat production from wheat farms
Increase hemp clothing output from the outfitters
Increase lumber yard output of planks
Slow the spread chance of fire
Fire pit and fighter pit are jobs for labourers not thralls
Make trade with towns possible at 0 friendship
Increase iron output at mines
Increase coal output at mines
Increase production of both ingots to 2 at the Foundry
Change change recipe of lanterns to glass instead of steal
Bathhouse to unlock at 0 curators
Move trade port to Curators/Acolytes build tab
Increase output of all resources at foundries
Increase the influence of the Bathhouse and garden of bliss
Increase the output of wine from winery
Increase production of gems at Gemsmith
Lower storage of bows at the bow and fletch to 50
Lower storage of weapons and armour similar to bows
Increase flax oil production at the mills
Decrease maintenance fees for thrall buildings
Increase gold output from mines
Increase gems output from mines
Increase rope output from craftsman
Add a one day cooldown on respawn of militia
Increase output of all resources at the artisan
Increase furniture from craftsman slightly
Increase iron tools from blacksmith slightly
Reworks and Additions to the Adderbeast
Added bounty for killing Adderbeast and a stat for keeping track of amount killed
Added graphic and Tome of Knowledge item for Adderbeast kills
Updated Adderbeast spawn changes
Fixed animation issues with adder beast and other military units,
Fix Adderbeast health bar colour
Additional caravan fixes
Fix for caravan not picking up crates when right clicking
Added fix for caravan trading get invalid data in its building slots,
Further Save stability
Fix for deleting save game with autosaves open not clearing autosaves ui
Fix click objectives automatically completing when loading an earlier save through the in-game menu
Strategy map tweaks
Added click to move to strategy map
Dropped grace time on strategy map click to move to 0.5 seconds
Improved Stats page
Turned off Finances on stats page
Fix absurdly incorrect numbers in unit spawn logs
Fix missing logs in timeline (mostly immigration and military logs, but all logs were affected)
Fix doubled logs in timeline on narrative end
Change how logs are collapsed in the timeline, and made logs display chronologically
Wyrmaxa changes
Adjusted Wyrmaxa assault Triggers, logic to not attack if Wyrmaxa tithe is active
Got rid of population check for Wyrmaxa assault from Wyrmaxa
Changed Wyrmaxa assault settings to take difficulty into account
Various visual fixes
Fix for water bars showing up after a building is already destroyed
Fix for fire graphics not always showing up
Fix for resource flags leaving a 1/0 in the jobs board when their resources are depleted
Fixed graphical issues with worker units
Fix Damage particles playing on heal,
Numerous typo fixes in onboarding, help panels, UI, and narrative, full local refresh
Fix for merchant trader not playing animations correctly
Fix for constructors animations when constructing walls
Gameplay changes/fixes
Player can revisit tutorial from pause menu
Fix for construction sites reporting they are not in the range of a stockpile
Increased space required for resource flags to activate from 2 to 20
Fix for happiness needs changing font text colour when clicked on
Removed major revolts
Updated territories to all have rough stone that are not on the beaches
Added auto placing rally point for armoury... to help with military units spinning around at the front of the armoury when created,
Changed the way workers get interaction positions. So that walls don't get trapped in,
Changed crop plots to take into account workers to grow crops
Changed onboarding behaviour to wait for major popups to be dismissed before skipping to the next step.
Onboarding goal display formatting fixes, now caps display number at max for objective
Fixed vineyard to now show at the start next to all the other crops and lock when it is not available in the current territory
Fixed ghost archers
Fixed Wall Building Rubble Fix Bug (units clipping through walls)
Set Guard tower flag to proper height
Changed Stable to only show food market area of effect when placing
Adjusted wall heights to have units not sink up to their knees
Fixed issue on fence corners having invalid interaction position
Fixed a AOI building placements (Sheep, Farms, Barracks)
Fixed thrall job board jobs not updating properly
Assault upgrades so they will re-target if the intended target is untargetable
Fix for military units getting stuck on walls
Updated rough stone and grapes to be available over more provinces
Multiplayer Fixes
Fix ability for multiple players to be set as Team Captain,
Fix online matches showing path selection on Tier II,
Fix tech tree not updating in multiplayer co-op,
Localization
Amended numerous typos in Help panels
Amended numerous typos in pop-up windows
Amended numerous typos and formatting issues in Narrative
Improved some control-specific language to be more precise
Improved consistency of goal objective strings
Updated Goal display to handle longer strings
Fixed formatting of productivity module to account for long resource names in certain languages
Improved spacing on resource displays for certain languages
Fixed armoury troops displaying their internal placeholder names
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Now is your time. This is your land. Long may you reign, and long may you thrive. Quest Complete - we’ll see you next time!
Changed files in this update