Here's a big patch of fixes for STREET DOG LEGEND to round out launch week! Huge thanks again to everyone who has played so far <3 Your feedback means so much, and it makes us happy that people care enough to let us know when there are issues.
Before I get into the patch notes, I'd also like to mention that there's bigger content updates on the way - more cart upgrades, more minigames, more characters, and even newer content we don't want to spoil. So keep an eye out, version 1.1 will be HUGE!!!
Now, here's the patch notes for version 1.0.1
MAJOR FIXES
– Fixed a major economy bug where customers paid twice for each order. At the expense of the citizens of New Frankfurt and their wallets, all of your playthroughs have been making BANK! No more! Now, customers only pay once. Sorry to the crapitalists, but this is only fair.– Adjusted the pricing of Hot Dogs, and the bonus cash received with further upgrades. Upgrade progression should feel more natural and challenging. Those looking to relax more can still earn double money by enabling "Chill Mode" in the accessibility settings.
– Fixed steam overlay issues on MacOS - Achievements should now properly trigger for those users! The issue involved application codesigning.
MINOR FIXES
– Fixed a bug where players could cheat their previous health inspection by quitting / continuing– Fixed a minor dialogue issue on day 18
– Fixed bug where infini-burger grill upgrade didn't upgrade the grill (sorry)
– Adjusted inifini-burger economy so that it gets crazier much faster and is less boring
– Added additional hints towards some secrets in the game... I'll say no more!
Changed files in this update