- Improvements to Bloom settings and changes to improve blur in distant images.
- Added in-game settings to allow players to customize their experience.
- Changes to building piece health - scaling up from 100hp across the board up to values as high as 1500
- Two new build pieces for base defences - Palisade Walls and Palisade Gates.
- Visual treatment for Tier 2 Building pieces (Oak).
- When building pieces take 50% damage, they will visually show wear and tear.
- We're introducing a Coziness system – your survival meters will decay a lot slower while you’re near a claimed bed, so you can build and craft more freely.
- The Magic Skill is arriving! Level up to Level 50, and enjoy two new Skill Spells, potions and consumables to blast through your foes.
- We're also including Spell Upgrades to enhance Skill Spells.
- Hard difficulty setting, for those who like an extra challenge.
- We've also done a complete pass on Item Weights which means that things will weight different values now.
- No more pining for a pack yak!
- All fuel items have had their burn times adjusted to help you avoid losing the occasional log or fuel source while you’re cooking or crafting.
- All items also now fall into 1 of 4 max stack sizes: 1, 50, 99 or 999 depending on the item. Nice, tidy numbers - including those 99s we know you love...
Overall improvements to…
- Lighting
- Balancing
- Performance
- Stability
Many bug fixes, including…
- World fixes for areas where you could get stuck or out of bounds, as well as some asset clipping and floating issues.
- Fixes for audio not playing as expected in multiple places.
- Journal fixes for some typos and missing entries.
- Improvements to quest marker positions.
- Dirty water will no longer spawn at the temple when your inventory is full.
- BEGONE!
- Improvements to key binding.
Changed files in this update