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Update notes via Steam Community

Made various reworks to how the game is played

Basically: tile permanence, reworked shops and prices, fixed some stuff, changed the way progression works

☻Changes☻


~Progression~


  • New progress bar in the shop to keep track of your run
  • Boards are now choices

    • In the shop, instead of seeing a set of 3 boards you have to beat, you can now choose between these boards. Pick whichever one you like the most!
    • The only instance where you cannot choose your next board is the final boss.
    • Some effects are easier to deal with than others, so those effects which are harder to deal with have lower completion percentage, and those which are easier needs you to make more progress on the board!
    • Boards now display unique backgrounds when hovering the mouse over them.
  • When completing a board, it no longer just says "Completed!" But displays the percentage of completion you have along with the multiplier it'll give you. For example: "100%! (x2)"

~Shop~


  • Tiles are now permanent, but more expensive. If you didn't get to use your tile this board, you still have future chances to use it, it doesn't go to waste.
  • Shop Layout has been reworked
  • You can now hover on the tile icons to see their effect.
  • Items or boards that add tiles will light up the tile they'll add, so you know what you're getting into
  • Diamonds now give more score (equal to the price of 2 base rerolls)
  • Since rerolling boards is no longer necessary, Alexandrite now gives you a shield

    • The shield will spare you a mistake, avoiding death if a mine is triggered. They are stackable and last until you mess up.

~Tiles~


  • Crumbling Tiles take double the ammount of clicks to the board to trigger

    • Now it takes 8 clicks to the board for it to break. More frames were added to breaking animation to reflect this
  • Erratic Tiles no longer trigger on clear, only when actively clicked.
  • Jackie/Black Flag are now more expensive (15 Greens Each)


☻Fixes☻


  • Textboxes have been adjusted so they don't go offscreen in certain areas like they used to.
  • Fixed a bug where uncovered crumbling tiles would still make a sound when their timer hit zero.
  • Erratic Tiles no longer trigger with Jeanette's ability. They do, however, trigger with Johnny's ability which is kind of similar.
  • Renamed some tiles and rewrote some descriptions for clarity and cohesion.
  • Fixed a bug where the game wouldn't remember your selection properly, and would not set your last face and rank

Windows English Depot 3596031
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