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Update notes via Steam Community
Here's some updates for the Fibula Playtest. Ive been focusing on improving game stability. Sometimes it runs amazing for 7 hours and uses 5 GB of RAM; other times it will crash after a minute. I've fixed some recent causes of that, upgraded Engine versions, and added the Unreal Engine crash reporter to the game build.

The other exciting feature is multiplayer session browser!! When starting a game you can enable multiplayer and enable "Public Session" to host a session publicly for others to join. There's no password protection step. Warning! Other players can open and loot your boxes and attack you. World PVP is enabled. I think there's lots of ways players could grief, so this is kind of an experiment in adversarial player behavior in the games current mechanics. Although take solace that NO inventory or experience is lost on death. This may change in the future, as an option. I never really intended to make a full loot MMO but we're not thattt far off but I want to see how many clients one PC can handle.

Changelog
  • Horse Mounts. Each horse is 1 of 2 billion. Once tamed you can give them a name and they will join you on your adventure.
  • Multiplayer Browser Support. Can host public lobbies. Play at your own risk. Selecting private multiplayer will allow Steam friends to invite and join.
  • New Discord channel for #playtest-bugs
  • Item Attributes 1.0
  • Fixed Chat
  • New F3 hotkey to show online player list.
Windows 64-bit Depot 2157041
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