Global
Major
- Fixed an instance where the cursor might have issues when returning from the in-game menu.
- (VR only) Fixed the adjunct UI not remaining in sync with the player on fast-moving things like elevators.
- (Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.
- (Windows only) Updated DLSS to 4.0.2.
Minor
- Minor LOD improvements made.
- Updated cached shaders to help with minor hitching across the game.
A note for our Mac users:
Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Firmament to remove official support for non-Apple Silicon Macs.
You may still be able to play Firmament on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.
As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.
Changed files in this update