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Update notes via Steam Community

Hey everyone!

I'm excited to announce we have our first 3 players who have conquered the challenge of Brutal mode!

First Brutal Mode Completionists

  1. RideHades

  2. Patterknife

  3. Scarlet0580

I'll be working closely with RideHades in the coming weeks to create a custom character that will appear in other brutal mode play-throughs, while all three are getting put into the end game credits. Also, we've create a special title for those who finished in the Discord, so join if you haven't already and claim your Ranger (completing the game), or Ranger General (completing on Brutal mode) role!

In the meantime, I also am pushing out some fixes for bugs that have been reported with the influx of new players from the #TurnBasedThursday Fest. Welcome in!

Changelist

  • Fix: Fixed an issue where stats were still reset in chapter 7 if \Benjen or Rho\ were promoted.

  • Fix: Fixed an issue with continuing on chapter 4 and 5 in brutal mode.

  • Fix: Fixed an issue where you could exceed the weight limit by exchanging lower weight refinements with higher weight refinements.

  • Fix: Fixed issue in the Shadow Blade elite ability where it wasn't correctly showing the rounds of combat they had been in that turn.

  • Fix: Fixed an issue where you could equip Ahriman's Curse and Counter refinements to bows.

  • Fix: Minor text fixes.

  • Balance: Added an early droppable iron battle axe to chapter 4.

Lastly, I'll be poking through the code for the next week to see what I can feasibly expose for mod support. The game wasn't built with it in mind from the ground up, so it may be a little restricted, but it's something I want to try out at least once. My main priority will always be keeping the game as stable as I can for everyone.

Hope you're all enjoying the new mode if higher difficulties are you cup of tea! It's been a joy seeing all the different builds people are using to tackle the new challenges. Have a good rest of the week, and I'll see you all soon!

Best,

Eldin T.

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