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Update notes via Steam Community

Attention, Operators,

With Early Access 1.54 now available, you will enjoy the following fixes and changes in the game. While this is a shorter patch notes than former updates, some features or improvements are made to experience some behaviors before bigger changes. As usual, please remember that your constructive feedback is valuable.

Two main features: an overhaul of the dynamic light in game, allowing you - and your enemies - to experience a brand new dynamic in your gameplay. They will hunt you. They will find you. And they might kill you.

Another big new feature is the start of the maps reworks. We understand that they are at the heart of the strategic intensity of your games. This is why Helios has reworked 4 maps: expect some tactical changes on Al-Jan Province, University, Valenwood Villa and Klettgau Forest. We also heard some of you who really loved wider maps: you will be able to use them and build your dream mission / campaigns with them.

And finally, as we want to explore an immersive angle, now, depending on the mission, civilian corpses will be on the map. If that's an option that you don't want to have, you can entirely disable it.

A lot is going on behind the scenes, as we're making our way to the full release of the game. While we can't reveal our secrets, rest assured: good things are coming.

Thank you for your support. We really hope that you will enjoy this update, and again, Helios is listening on Discord to your feedback and suggestions.

Read the full patch notes here.

FEATURED

  • Overhaul: Dynamic light rendering,

  • Overhaul: Number of dynamic lights on maps during night missions,

  • Addition: AI enemies can now see your weapon’s laser dot and flashlight beam,

  • Addition: Corpse visibility (Shows the aftermath of the enemy strike — civilian corpses and other attack traces (visual only, no gameplay impact),

  • Addition: Options for controlling character animations in Photo/Video mode,

  • Addition: Custom mouse cursor,

GAMEPLAY

  • Addition: Option in difficulty tab - Corpse visibility,

  • Addition: Option in extras - Sensitive Content,

  • Addition: Player-controlled operator now communicates with the team over the radio,

  • Improvement: Overall design of the “Al-Jan Province” map,

  • Improvement: Overall design of the “University” map,

  • Improvement: Overall design of the “Valenwood Villa” map,

  • Improvement: Overall design of the “Klettgau Forest” map,

  • Improvement: Smoothness of the movement transition when the player aims with a scope,

  • Fix: Accidental disappearance of an unconscious or dead operator on the “University” map,

  • Fix: Accidental disappearance of an unconscious or dead operator on the “Carrier Deck” map,

  • Fix: Some streetlight bulbs might not have been destroyed properly

MAP EDITOR

  • Addition: Empty map (very large),

  • Addition: Aircraft Carrier,

RENDERING

  • Addition: New Ranks menu,

  • Improvement: Player’s arm animation in first-person view while crawling is now synchronized with their movement,

  • Improvement: 3D icon showing the objective’s location is greyed out if the objective hasn’t been located yet,

  • Improvement: Design and size of the radial menu for switching operators,

  • Improvement: Design of progression menu in campaign mode,

  • Improvement: Design of photo/video UI,

  • Fix: Missing materials on some ceilings on the “Central Hospital” map,

  • Fix: Undesirable artifact effect inside magnifying scopes,

  • Fix: Motion blur could be activated in the campaign hub or during debriefing,

  • Fix: Hollow inside a magnifying scope could display visual glitches,

  • Fix: Left hand wasn’t correctly positioned when throwing a grenade if the player was using side aiming in first-person view

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