0.1.51 is now available.
Patch notes
New
Added eucalyptus and papaya trees to the biome generation.
Added small tree variations with beehives to the biome generation.
Added ginger, mint and tobacco plants to the biome generation.
Note that biome generation happens at the start of a new game, meaning old save files won't generate them.
Fixes
Fixed wine rack not able to be placed on structures and rafts.
Fixed huge dropbox not able to be built on a single story building if it has a ceiling.
Fixed dead unharvested animals disappearing on save and load.
Fixed right journal discovery page having odd angles sometimes.
Fixed spinning, stuck or flying raft.
Fixed save confirmation pop-up opening by accident on controllers.
Fixed shark teeth not floating.
Fixed raft sent to the sky when un-pausing after a long time.
Fixed teas glowing sometimes.
Quality of Life
Increased cooking time by 50%
Renamed from "potato sack" to "fertilizer sack" in the journal item requirement for mulch and manure sacks.
Adjusted LOD distances for various plants.
Raft now has rotation limits. If by any reason it's upside down, it will auto-fix itself.
All conditions appear under the discovery section on the journal with clear description of cause and treatment.
Reduced yucca spawn rate.
Player is warned when their body temperature is hot.
Starting temperature is regular (was previously slightly hot to give a head start from being cold).
Increased duration of sunny and rainy weather cycles. Can be sunny up to 16 hours and rainy up to 8.5 hours.
Improved conditions
There are new and improved conditions, with multiple ways of preventing and treating them.
Parasites
Cause: Eating raw meat introduces parasites.
Severity: Severity of parasites increases with continued consumption, requiring more treatment.
Effect: Parasites drain vitamins and proteins, depleting these vitals faster.
Treatment: Consuming ginger tea and yucca tea will treat parasites.
Food poisoning
Cause: Eating random plants with negative effects, unknown food, and drinking contaminated water will lead to food poisoning.
Severity: Severity increases with continued consumption, requiring more treatment.
Effect: Causes dehydration over time if untreated.
Treatment: Consuming mint tea or burnt food.
Vitamin deficiency
Cause: Condition is active when vitamin levels are extremely low.
Severity: The less vitamins the more severe the condition is.
Effect: More prone to getting cold faster. Any vitamin-based food source becomes 50% less effective.
Treatment: Consuming food like papaya and gooseberries.
Protein deficiency
Cause: Condition is active when protein levels are extremely low.
Severity: The less proteins the more severe the condition is.
Effect: Reduced stamina, reduced speed, increased fatigue and reduced total energy capacity.
Treatment: Eating protein rich foods like fish, meat, potatoes and papaya.
Heatstroke
Cause: Above normal temperature.
Severity: Severity increases with your body temperature.
Effect: Health loss and potential death if untreated.
Treatment: Drinking plenty of water and cooling down in the shade.
Sunburn
Cause: Prolonged sun exposure.
Severity: Can develop into an infected rash if left untreated.
Effects: Health deterioration.
Treatment: Applying aloe vera gel or honey bandages.
Infections
Cause: Open wounds that are not treated will lead to infections.
Severity: Damage increases with the condition active time.
Effect: Gradual health loss, reduced stamina and sprint speed.
Treatment: Using bandages will treat infections and close wounds. Eucalyptus leaves can be applied to the wound to treat infections.
Lacerations
Cause: Attacks from large animals.
Severity: Damage increases with the condition active time.
Effect: Causes the player to bleed out.
Treatment: Treat with bandages. Applying tobacco leaves will reduce the severity of the bleeding.
Hypothermia
Cause: Prolonged exposure to cold.
Severity: The lower the temperature the harsher the effects.
Effect: Gradual health loss and death if untreated.
Treatment: Drinking Kavakava tea will warm the player fast. Standing close to fires while sheltered.
Insomnia
Cause: Eating too many high caffeine/energy foods or drinks in a short timeframe, or having low sanity levels.
Severity: Vanishes by itself after some time.
Effect: Decreases energy levels and increases fatigue. Can only sleep for 2 hours.
Treatment: Drinking lavender tea will improve the rate of energy increase obtained from your sleep. Keeping a regular sleep schedule will mitigate the changes of getting insomnia.
Fainting
Cause: Extremely low energy levels.
Severity: Vanishes by itself after some time.
Effect: Player can pass out and sleep for ~2 hours. Once awake, they will have increased hunger and thirst along with decreased sanity.
Treatment: Resting and eating high energy foods will treat and prevent this condition.
Poisoning
Cause: Eating poisonous plants or insects.
Severity: Damage increases with the condition active time.
Effect: Continuous health loss and potential death if untreated. Reduces stamina and speed.
Treatment: Applying tobacco or drinking cinchona bark tea.
Boredom
Cause: Eating unseasoned meats, coconuts or potatoes for extended periods.
Severity: Vanishes by itself after some time.
Effect: Gradual sanity loss.
Treatment: Consuming seasoned meats and diversifying the diet will prevent boredom.
Developer notes
Apologies for the small hiatus. Unfortunately, some personal things came up that needed attending, but we are back on track. A patch should be expected at least once a month.
We are in the process of upgrading our game engine to ensure stability for co-op and our full launch coming up later this year.
The project castaway team
Changed files in this update