Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hello, everyone!

We've just pushed our latest experimental update to the main branch. Enjoy!

Modding

We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.

  • All shaders now land zipped in StreamingAssets, so modders can access them easily.

  • Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.

Bug fixes

  • Helped beavers getting stuck in Double Lodge’s steps.

  • Fixed some buildings having an unflipped model, but a flipped animation.

  • Tubeways built in place of demolished tunnels now connect correctly.

  • Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.

  • The Settlement Panel now correctly lists workplace construction sites without access to roads.

  • Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.

Windows 64-bit Base Content win64 Depot 1062091
  • Loading history…
macOS Base Content macos Depot 1062092
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link