Hello, everyone!
We've just pushed our latest experimental update to the main branch. Enjoy!
Modding
We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
All shaders now land zipped in StreamingAssets, so modders can access them easily.
Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.
Bug fixes
Helped beavers getting stuck in Double Lodge’s steps.
Fixed some buildings having an unflipped model, but a flipped animation.
Tubeways built in place of demolished tunnels now connect correctly.
Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
The Settlement Panel now correctly lists workplace construction sites without access to roads.
Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.
Changed files in this update