This another small update intends to shift the difficulty balance towards player ever so slightly.
Changelog:
Fixed crosshair naming of some objects which had it incorrectly
Buffed pistols damage from 4 to 5, also slightly increased firerate of dual pistols.
(Having damage lower than their vanilla counterpart was an unintended behavior which made pistols very pale unless players are precisely accurate with them.)
Added new Skill - Diaphragmatic Breathing. (Faster stamina restoration when standing still)
Zombie enemies now spawn in slightly lesser amounts
Extra notes: We are aware of most bugs that people have discovered so far(most notably, the bugs related to inventory desync, causing item anomalies to happen under certain conditions).
However, most of these issues will require a considerate rewriting of some sections in our code, which is why the fixing is postponed.
This will likely be the last update for this month. There's still immense amount of work ahead for us, though we believe it's good decision to slow down our progress for the time being, last few months were very development-heavy due to our rush for Next Fest. Stay tuned for future news!
Changed files in this update