Any of you who are especially eagle-eyed might notice that this is the first update in a while, and perhaps wondering why!
I retroactively found out that the game engine I used to make The Beekeeper's Picnic has certain... quirks when it comes to pushing through updates into Steam, and when I first began releasing a flurry of updates in the week after the game's release, it caused some people's existing saved games to become unstable or unusable.
So, this time around I've done a lot more research into what breaks saves and what doesn't, taken things very slowly and done lots of testing with regards to saves. I expect that updates and little fixes are going to come more regularly over the next few weeks and months as I get a bit more confident with this process!
Changes:
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