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Update notes via Steam Community
Hi Peculiars,

Any of you who are especially eagle-eyed might notice that this is the first update in a while, and perhaps wondering why!

I retroactively found out that the game engine I used to make The Beekeeper's Picnic has certain... quirks when it comes to pushing through updates into Steam, and when I first began releasing a flurry of updates in the week after the game's release, it caused some people's existing saved games to become unstable or unusable.

So, this time around I've done a lot more research into what breaks saves and what doesn't, taken things very slowly and done lots of testing with regards to saves. I expect that updates and little fixes are going to come more regularly over the next few weeks and months as I get a bit more confident with this process!

Changes:

[list]
  • Decreased volume of the crowd at the fair
  • Fixed a bug where accessing the brain attic if standing in a particular spot during a particular scene would make Holmes become stuck in a wall on his return to the material realm. The best solution I've got to this is to just prevent the player accessing the brain attic during this moment!
  • Added additional code to attempt to coax Toby III not to fly on the map screen very occasionally.
  • [*] Added a few missing lines of dialogue audio
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