■ 6/10 2025 EA 23.152 Stable
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
[Highlights]
* Cats now spawn again outdoors.
* Shallow water tiles on the global map now generate an underwater map, which can also be used as a base.
* Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill).
* Stroking or petting NPCs with the "spiky" feat now causes bleeding.
* Companions now track days spent with the PC, displayed in the notes section.
* Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books.
[New Content]
* (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait.
* Added “Highlight Hostile NPCs” option to game settings.
* Added spell “Cat Transformation.”
* Added feat “Lord of the Pack,” assigned to some NPCs.
* Added hair-related mutations.
* Added rare enchantment “shockwave immunity” to leg equipment random enchants.
* Added status “Berserk.”
* Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream).
* Added new crop “Cabocchi.”
* Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage).
* Added two new coral variations and replaced some existing coral graphics.
* Added coral reef map objects, now spawning in underwater Nefia.
* Added red algae floor for underwater Nefia.
* Added ocean floor tiles, replacing sandy floor in underwater maps.
* Added underwater map background (can be selected in Map Board under “Change Sky”).
* Added barbed wire fence.
* Added gossip dialogue for Princess of Fangs.
* Added gossip dialogue for Kiria and for the Older Sister NPC.
* Added gossip dialogue for Mesherada and changed some of her lines.
* Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement.
* Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper.
* Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.”
* Added two bunny boy portraits (Thanks minagi!).
* Added two new monsters.
* Added one dinosaur.
* Added one new animal.
[New Items and Recipes]
* Added “what once was.”
* Added naginata.
* Added gene drug (currently a wish-only item).
* Added foreign doll.
* Added hair tonic recipe to the alchemy table.
* Added egg-laying medicine recipe to the alchemy table.
* Added pulpit recipe to the crafting table.
* Added two seed recipes to the millstone.
* Added coral reef recipe and adjusted material requirements.
* Added “buckler” to initial crafting recipes (graphic is provisional).
* Added rare drop to polar bears.
* Added rare drops to Tyrannosaurus and Dodorex.
* Added rare drop to Triceratops.
* Added back-facing graphic variant for cameras.
* Added covered well graphic variant.
[Alchemy Potion Changes]
* Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level.
* Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.).
* Temporary attribute boosts/weaknesses from potions no longer have random variance.
* Temporary attribute boosts/weaknesses cannot stack.
* Blessed recovery potions now consistently boost all related attributes, no longer random.
* Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat.
* (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more.
[Additions and Changes]
* Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.)
* Teleporters with IDs no longer stack in the inventory.
* Telescopes and similar objects can now be used in user maps.
* Material for milk changed to whipped cream.
* Places page in Journal now displays visited towns and influence of bases/towns.
* “Brightness of Life” status removed upon PC/NPC revival.
* Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming).
* Crafting recipe window size slightly increased.
* Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves).
* Underwater growth enabled for Feywood and Coralwood.
* Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events.
* Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked.
* Hair-related mutations no longer occur via random mutation.
* “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.”
* Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC).
* Large instruments (piano, harpsichord, etc.) no longer block sight.
* Max carry weight will not fall below 1s.
* Goddess’s drool wish power boost increased fivefold.
* Added “not for sale” tag to wish wands.
* When multiple items generated by wishes, high-value items spawn in lower numbers.
* High-level NPC skill scaling adjusted to be smoother.
* Added effects for negative item traits like 【Bleed】 when consumed.
* “Calm Mind” status now counters berserk.
* Normal crops no longer grow underwater.
* Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL.
* No knockback while under gravity status; tooltip updated accordingly.
* Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations.
* Moon Gate load errors now display the user map name.
* Magic circle default material changed to crystal and now supports color change.
* Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased.
* Horn blow danger increase in random battlefields now scales with current danger level.
* Throwing category items now display hardness in tooltips.
* Runes cannot be wished for now.
* “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies.
* Windmills and snowman generators now produce power outdoors even in bad weather.
* Baby talk made cuter.
* Riding/swimming pets now gain swimming XP when moving on water tiles.
* Slave trader buying/selling list now displays gender and age.
* Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks).
* Low chance for crops other than grass to spawn in grassland Nefia.
* Random crops may also spawn in forest Nefia.
* Random treasure chests and pearls in fields or underwater no longer spawn where items already exist.
* Pearl contents now depend on map content level.
* Added reading to idle behavior for some NPCs.
* Updated graphics for mercury and fallen angel’s blood.
* Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】.
* Updated snow graphic.
* Updated Chinese translation.
[Fixes]
* Fixed a bug where rounding error in ether disease accumulation caused incorrect values.
* Fixed wish spellbooks not generating (probably).
* Fixed negotiation skill affecting wish item values.
* Fixed overlapping negative effects reversing the speed law in the speed calculation formula.
* Fixed Moon Gate errors caused by special characters in user map IDs.
* Fixed platinum merchants being capturable with monster balls.
* Fixed minimap not updating immediately after land expansion.
* Fixed dyed sub-color of wooden items using the main color instead.
* Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog.
* Fixed random battlefields not allowing withdrawal signal after canceling a previous one.
* Fixed defunct A-type feat still appearing in gene feat generation.
* Fixed used deity statues in Village of Atonement becoming reusable after map regeneration.
* Other minor fixes and adjustments.
[Notes]
* Changes in character sprite files may cause glitches with modded character images.
* “What once was” represents residue, not meat—dropped by machines and other non-meat races.
* Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor).
* Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment.
* Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws.
* All newly added red books were provided by the Elin community. Thank you for your support!
* The pulpit should eventually allow creating classrooms at home.
* (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.
Update 23.152 Stable
Update notes via Steam Community
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Depot 2135153
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