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Update notes via Steam Community

A new week with more bug squashing, and we're back with some improvements! ✨ Check out below what we caught and cleaned up thanks to our community's diligent bug reports 🦾🐛

🚀 NEW FEATURE

  • The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day

🪲BUG FIXES

  • Fixed issues with offline play, including getting stuck on the loading screen when starting a new game

  • Fixed issue where Silver would not appear

  • Deliveries can no longer be sent if all available milestones have been completed

  • Fixed issue where ores sometimes respawned right when harvested

  • Mitigated (hopefully eliminated) the issue where distant items fall through the ground

  • Interacting with the fallen satellite interaction point now properly unlocks a figurine construct

  • Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel

  • Adjusted iron nodes so they no longer get stuck on top of the pillar

  • Fixed issue where personal Quests would not function properly in offline play

  • Fixed various crashes

  • Fixed text header issue on Ruin region artifact counter UI element on HUD

  • Fixed issue where death caches would sometimes spawn in the air

  • Updated collision on mech tools, fixing Sprout Cannons not being repairable

  • Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't

  • Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area

  • Fixed issue where some wild crops would sometimes disappear when walking far away and coming back

  • Fixed issue where some wild crops would sometimes be invisible

  • Fixed issue where wild Polyberries would change to a low detail version very close to the camera

  • Made item ejection more consistent on the Seed Extractor and Oil Presser

  • Fixed issue where Znorks would have a solo party instead of going to sleep at night

  • Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage

  • Fixed issue where snapping for normal constructs stopped working inside buildings

  • Fixed the collision missing from part of the broken alien crane

  • Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended

  • Fixed issue where neighbours wouldn't stand still when talking to them

  • Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram

  • Fixed multiple Behemoths spawning on top of each other

  • Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water

🔁CHANGES

  • Populated island between the Canyons

  • Made tornadoes appear less, last a shorter duration, and not chase players as aggressively

  • The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off

  • Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%

  • Refillite will now be used as fuel before any oils, when available

  • Added landscape backdrops to the world

  • Decreased strength of pushback when the Mech bumps into something

  • Slightly increased minimum Mech speed required to take damage from collisions

  • Increased minimum Mech speed needed to play animation where Mech reacts to an impact

  • Added Standard Farmech mech parts to appearances from the start

  • Added more Wheat to the crashed ship

  • Mech baseline weight capacity increased from 80 to 100

  • Increased durability of all tools & transform modes across all levels

  • Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20

  • Reduced crafting cost of all Spliced seeds from 5 to 2

  • Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane

  • Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption

  • Iterated on the floater amount and location near the starter area

 

A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you've been facing and hope to patch another hotfix soon!🌱🚀

Until then, keep those farms going!😊

//The FRAME BREAK TEAM

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