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Update notes via Steam Community

Hello everyone! It's finally time for the first regular update after the release :) My plan is to start doing these every 2 weeks from now on, so since today is 10th of June, you can expect the next regular update on June 24th, then on July 8th and so on :)
The development of the game is heavily influenced by your feedback and I'll present the roadmap very soon to outline new content planned for the next 6 months roughly :)

Here is the changelog for this update:

  • Two new upgraded furnaces which allow 2 and 4 blacksmiths to use them at the same time

  • Reworked how ingot storage and ore crate work. Now multiple blacksmiths can interact with them at the same time, no more queues for taking and putting resources

  • Re-balanced mastery tree a bit since players unlocked it way too fast in late game

  • Added 1x1 ingot storage, 4 times smaller than the existing 2x2 storage

  • Improved performance significantly in some cases, especially when there are many assistants trying to put items to many different racks. In the save files I used for testing, FPS went from around 10 to stable 30

  • The game will pause sound when in background

  • Added option to disable right-click restocking of ingot storage, ore crate and wood pile

  • When you want to save as new save file, save file name is automatically populated

  • Reworked how merchant offers are generated. You can now get many more advanced items requested like shields, jewelry, weapons etc compared to getting just low tier items like before

  • Notifications can now be hidden (either all of them, or certain categories)

  • Fixed upper edge scroll on MacOS

  • Fixed situations where assistants would get stuck

  • Hopefully fixed problem with disappearing cashier

  • Fixed overlapping labels when save file names are too long

  • Fixed problem where a prop could be placed outside of grid in mines

  • Fixed a bug where walls couldn't be deleted if you deleted walls below first

  • You can now lay off elite worker who gives extra basement floor but only if you remove all items on that floor

  • Fixed problem with refreshing too many times causing integer overflow and price appearing to be free

  • Fixed customers prioritizing checkout counters which already have customers waiting while there is a clear better choice

  • Playing in third person now gives XP to the worker you took control over

  • Fixed bug where gems wouldn't redistribute properly when you change gem storage type

  • No longer giving shields as reward when whole mastery tree is unlocked

Please, keep in mind that I'm still the only developer on the game, so if I create some new bugs during Early Access, be sure that I will work on fixing it immediately :) Thank you for playing Blacksmith Master and can't wait to hear your feedback on this!

Windows Depot 2292801
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