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  • Implemented ultrawide resolution support
  • Fixed an issue where sometimes chasms (e.g. rivers) weren't properly marked as such under the hood
  • Fixed an issue with duplicate animation triggers that could cause the Open Chest action to get stuck when used by Pete when he has his Plunder passive and both those rewards were gold dice.
  • Fixed an issue where self-targeted actions were still considered for 'apply to enemy' bonus objectives
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