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Update notes via Steam Community

Early Access Patch #14 (v0.2.4) contains feature work to help prepare for Chapter 3. Primarily, it changes how "Enemy Traits" are conveyed to the player. The overall goal is to reduce excess text at the start of battle and provide clarity on the enemy's current traits without interrupting the flow of gameplay.

Enemy Traits:

  • Traits are now displayed as a tag that pops-up over the enemy at the start of battle.

    • Example: Instead of "The Enchanted Construct is surging with power!", you'll now briefly see the "Surging!" tag appear over the enemy.

    • Displaying these tags doesn't delay combat input, even if an enemy has many traits to display.

    • Previously, some traits didn't announce themselves. Now, all traits are revealed and are much more apparent, though players may not immediately understand their effects.

  • Items such as the Voidstone and Rose Pendant now display their trait interactions in a similar way.

    • The Voidstone, when held, replaces the "Surging!" trait with "Weakened!".

    • The Rose Pendant, when held, replaces the "Invisible!" trait with "Revealed!".

  • Note: A feature will be added in the near future that provides a detailed description of every Enemy Trait in-game.

Related Changes:

  • Invisible

    • Previously: +50% Enemy Evasion

    • Now: +20% Enemy Evasion, +20% Magic Resistance

  • Voidstone description

    • Previously: "An orb of great power, capable of siphoning limitless energy from surging foes."

    • Now: "An orb of great power. Siphons energy from surging foes, weakening them."

General changes:

  • Fixed a rare edge case in world generation that sometimes prevented the guaranteed town near Havenroc Castle from being placed nearby.

  • Various text changes.

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