Build 0.4.2081 is now live! This build adds shops, rebalances enemy health, and adjusts the combo chain-based damage multipliers. Finally, there are bug fixes throughout.
We would like feedback on the new enemy health and combo multipliers, so please let us know in the comments here or on Discord how you feel about them.
Thank you for your support!
Changelog:
Merchants added to Exodus, The Ark (Vanaheim), and Exodus
Elevators and shops added to the minimap
Friendlies removed from the minimap
Talk/Use trigger attachment point has been corrected
Fix for some NPCs and enemies being pushable when they shouldn't be
New outfits for some NPCs
Corrections and adjustments to some textures and materials
Fix for some sounds playing in mono when they should have been stereo
The icons for some helper buttons have been swapped to the left side for better legibility
Ping details plays the popup sound less frequently
Fix for Amelia's am_swipe03 animation despawning her axe at the end of the animation
Some spell sounds have been updated
Set dressing in main street camp
Fix an issue where some characters were not playing the correct dialogue
Fix an issue where holster can be triggered during dialogue with NPCs
Various bugfixes
Enemy health halved
Combo meter rescaled: steps are now smaller from rank D to SS, but SSS stays at 2.0x damage
When the text window's full screen black + white text shows up, the blur background no longer gets stuck at the bottom.
Fixed an issue with the nameplate not showing up after a fade to black ADV event.
Ship door sounds added
Fixed an issue where Susan's healthbar changes despite her not having combat styles
Changed files in this update