A personal note from the developer:
"Tales from The Dancing Moon is a personal project of mine that I chipped away at for many years. The embers of it's story were lit over ten years ago during my time at University, starting as a novel with Young Adult themes and slowly morphed into what you see now - an indie game with inspirations from life-sim and isometric RPG games (whilst maintaining that core story-driven theme).
In December of 2023 I released the Early Access, gaining a small audience and receiving more tangible and constructive feedback. I'm now happy to have reached a point where I can safely say the game is the most complete and stable version it has ever been, achieving all of what I set out to do for it. I invite old and new players to enjoy the unique story, life-sim gameplay and many improvements that have brought the game up to version 1.0!"
-DjMonkey
What is Tales from The Dancing Moon?
The game was born from a desire to create a life-sim game with a unique blend of strong storytelling and casual gameplay mixed with the aesthetics of an isometric RPG. It's true selling point is the character driven main quest that lures the player along in it's 3 act narrative.
The game offers a multitude of charming side quests and mini games such as farming, fishing, cooking, tea brewing, light combat, procedural dungeons, and more. All of which provide endless sandbox opportunities even when the story is finished!
Watch the 1.0 Release Trailer:
LAUNCH DISCOUNT - 25% OFF
As part of the transition out of Early Access, the base price of the game increased to reflect the new content and improvements.But! To celebrate the launch I'm offering a 14 day launch discount at 25% off!
This is your last chance to grab the game at a discount before it returns to full price for the foreseeable future.
STEAMDECK VERIFIED
Don't forget - the game is verified on the Steam Deck, and has already received positive reviews from players using it!

PLAY NOW:
The free demo is still available where you can play the entire first act of the main story. You can always come back later during the sale to pick up the full version!
Version 1.0 Changelog
Updates
- Added a short quest to provide closure to Skye’s procedural dungeon questline.
- Introduced a new cooking-related quest in Nicolas’ questline focusing on chocolate-based recipes.
- Added a new quest to Astryn’s fishing questline.
- Added Creative Mode as a new game option (Achievements are disabled in this mode).
- Updated main menu to include Creative Mode when starting a new game.
- New construction options: a lower foundation platform, various houses, a crafting shelter, a beer garden, and a Dewbug sanctuary can now be built in the Plaza from Lucas' construction menus.
- Some buildings have variants—use (U for keyboard, Y for Xbox gamepad/Steamdeck) to cycle through them.
- Added new craftable recipes to Lucas’ store, available at different game states.
- New hairstyles added to character customization with improved visual quality.
- Legacy hair styles are no longer available to improve visual consistency.
- Village walls now feature additional decorative assets for improved immersion.
- Introduced 9 new museum artifacts found in procedural dungeons.
- Museum artifacts now slowly rotate in their displays.
- Food cooked through Nicolas’ quests can now be purchased from Fergus at the Inn, evolving its menu as the story progresses.
- Cooking stations now support up to 5 ingredients to accommodate new recipes.
- Fergus now offers different rest bonus options at The Dancing Moon for a price.
- Increased rest bonus duration from [color=#FFD700]8 hours [/color] to [color=#FFD700]14 hours[/color].
- Updated sleep screen tips to reflect new gameplay mechanics.
- Lyka now has an updated movement schedule after completing the Lyka+Dion side quests.
- Skye now has an updated movement schedule after completing her side quests.
- Astryn now provides some guidance on fishing in the lake through her dialog.
- Added a new type of dungeon-exclusive fish.
- The shovel now has Silver, Gold, and Shadow-Silver upgrades.
- The watering can now has Silver, Gold, and Shadow-Silver upgrades.
- Holding the action button expands the dig or watering area based on tool upgrade.
- Added a particle effect when digging or removing farm plots.
- Minor visual improvements to the fishing hut exterior in the Illisor Steppes.
- Save/load UI updated with higher-resolution images, new icons, and save date/time details.
- Fishing rods and fish items all have new UI icons.
- Moved the "New Quest" banner higher on the screen to be less intrusive.
- Changed the 'Toggle All Highlightable' keyboard input to 'H'
- Added the ability to rebind keyboard control inputs in the settings menu.
- Added new achievements:
- Sebastian’s Memories: Earn an achievement by finding all of Sebastian’s memories.
- Museum Completion: Earn an achievement for collecting all museum artefacts.
- Sebastian’s Memories: Earn an achievement by finding all of Sebastian’s memories.
Bugfixes
- Fixed an issue where the Shadow Plants attack projectile was not working in the procedural dungeons.
- Fixed an issue where selection highlighting was not working on the museum cabinets.
- Fixed an issue where various overhead tooltips related to farming plots, NPC name tags, and others were not displaying when using a controller or Steamdeck.
- Fixed an issue with overly sensitive auto-scrolling behaviour on the character customisation screen.
- Fixed an issue where the face camera position would not take into consideration player height on the character customisation screen causing the face to be slightly off screen.
- Fixed an issue where farming UI overlays were not positioning correctly at different screen resolutions.
- Fixed an issue where tile overlay UI's were not positioning correctly in the Tiles from The Dancing Moon mini-game.
- Fixed an issue where sounds coming from footsteps in snow were not obeying the SFX volume settings.
- Fixed an issue where water effects were not showing on the gold water sprinkler.
- Fixed an issue where buildings would incorrectly be built at the centre of the Plaza when prematurely exiting the city building process.
- Fixed an issue that would allow players to select undiscovered areas on the map if using a gamepad or Steamdeck.
- Fixed an issue where the 'Fast Travel' button was not displaying on discovered areas.
- Fixed an issue where audio settings were not taking affect on the main menu.
A huge thank you to those who have followed along on my development journey. I hope you continue to enjoy your time at The Dancing Moon, and look forward to what may be in store next!
- DjMonkey
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