
- Combo reworked. Removed Combo Nova skill sphere upgrade so it no longer reduces the chance of getting a skill upgrade from skill spheres. Added a new skill tree for combo upgrades to library containing both linear upgrades to Combo Nova and Combo Time, and also several different choices of combo effects.
- Added 3 tavern drinks Burning Force, Icy Touch, and Electric Sting.
- Added some new hairstyles and mouth portait pieces.
- Paladins Divine Pillars damage lowered from 200/250/350/450/600 to 200/250/300/350/400
- Paladins Divine Pillars cooldown lowered from 15s to 15s/13.5s/12s/10.5s/9s
- Fixed Paladins Inner Flames damage aura duration.
- Wizard Conjure Hydras cooldown lowered from 6s to 4s.
- Increased the max amount of Hydra heads you can have up by 2.
- Fixed Conjure Hydras visual effects after having upgraded the skill with more hydra heads.
- Fixed Wizard Magic Missile not properly doing damage when bouncing on the same enemy over and over.
- Fixed Berserker Warrior Leap skill getting stuck mid-leap when updating modifiers.
- Rangers bonus to crit from Rhythm stacks now shows up properly in the stats screen.
- Increased radius for trinkets Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation, Symbol of Piercing
- Increased library building wood cost slightly.
- Skill Sphere rerolling should no longer be able to get the exact same results in the same order as before.
- Fixed Crossbow Explosive Shot not always properly counting as an attack.
- Fixed Temple entrance to Crypt teleporting the player out of bounds when entering the room after doors have closed.
- Fixed Equipment tooltips where damage based on your attributes would show up lower than it actually was.
- Fixed Enchanter NPC showing up in multiplayer for clients who had already rescued her.
- Fixed an issue where material dropped because something a client did in multiplayer would give nothing if picked up by other players
- Fixed mouse input when using zoomed out UI scale.
- Reduced duplicate enchantment blueprints that you have to find.
- Shady Trader material deals now show how much you get after accounting for material gain stats.
- Trinket picker UI now closes right when you pick something.
- Added prompts to equipment buyer and equipment upgrader town shops when there's nothing to sell/upgrade
- Combo bar in HUD now shows timing.
- Fixed several skill sphere upgrades not properly scaling with spellpower and not properly critting.
- Fixed bug where broken waypoints appear pointing to "You" when switching save profile in town
- Added "Save File Backups" game option to disable saving backups of saves.
- Some cleanups to collision in forest.
- Fixed netsync of taking shared equipment, equipment used to be duped and given to everyone - only relevant for modders and when cheating.
- Fixed revive cheat having to be used twice to work - only relevant for modders and when cheating.
- Added more tags to skill sphere upgrades for:
- Paladin: Divine Pillars, Judgement, Armored Knight, Inner Flames
- Ranger: Wolf Companion, Archery, Rain of Arrows, Wind Weaver
- Rogue: Flurry of Blades, Grenade, Artificer Suit
- Warrior: Leap, Ancient Totems, Whirling Axes
- Warlock: Demons Tail
- Wizard: Conjure Hydras, Animated Sword
- Paladin: Divine Pillars, Judgement, Armored Knight, Inner Flames
Sorry about it being so long since a patch! We're working on new content which has taken longer than expected due to the feature having grown during development and things like bosses taking quite a lot of effort to get right, but with it being so long we've now separated out some of what we've worked on into this patch so we can get some of these fixes released.
Changed files in this update