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Update notes via Steam Community

Update 1.1.0 has been released.

This update includes a wide variety of bug fixes, balance adjustments and quality-of-life improvements. Thank you to all who submitted feedback--your feedback makes a big difference! Suggested features and bugs reported by the community are marked with a ⭐.

  • ⭐ Stage Powerups now guide the player towards their location when within distance.

  • Style Points renamed to Positive Bonus. Getting a Positive Bonus will now trigger a visual effect.

  • Powerup Chain Positive Bonus now triggers starting at x30 instead of x20.

  • ⭐ Reduced enemy count on certain waves on Foundation.

  • ⭐ Reduced enemy count on certain waves on Turbine and adjusted enemy spawn timings.

  • ⭐ Slightly increased powerup visuals and hitbox size.

  • Green Weapon-1 gravity effect can now derail enemies.

  • Rebalanced Red Burst-A burn damage (could previously have triggered a feedback loop causing infinite damage under certain circumstances).

  • Slightly decreased Yellow Burst-A damage.

  • Slightly increased Orange Weapon-1 explosion damage and radius.

  • Reduced Blue Burst-A obstacle collision radius (hitting enemies remains unchanged but it is harder to accidentally collide with walls).

  • ⭐ Fixed softlock that would occur when going out-of-bounds using Blue Burst-A.

  • ⭐ Blue Burst-B now uses the correct energy color.

  • ⭐ During boss spawn cutscenes, going out-of-bounds will now teleport the player onto the stage.

  • Fixed homing projectile visual bug that would occur when an enemy is destroyed and preparing to shoot at the same time.

  • Slightly changed Ether stage layout to reduce enemies getting stuck on the left side of the level.

  • ⭐ Reduced Final Boss total health and adjusted health intervals.

  • Reduced Final Boss attack intervals.

  • Increased Final Boss orange attack spawn radius and reduced explosion delay.

  • Fixed missing red gate near the first wave in Final (to prevent players from advancing before completing the first wave).

Coming soon: more quality-of-life changes that didn't make it into this update, and more comprehensive changes to the finale sequence. Please stay tuned!

Eric·ZDW

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