Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hey everyone,

We’re excited to officially announce that TRAPPED is now fully out of Early Access!

Here’s the story: Forthright Entertainment picked up TRAPPED in a multi-game acquisition 8 years ago. Two years later, we sold it to another company. However, after 5 years with no action and with the Steam transfer never completed, the rights reverted back to us.

We had two choices: let it quietly fade away… or finish what we started.

We chose the latter.

Some might argue we should’ve left it behind. But TRAPPED always had good bones—and with some polish, it still offers hours of fun. We've all seen too many Early Access titles vanish without closure, and we didn’t want TRAPPED to be one of them.

We won’t pretend this is the best game out there. It’s indie. It’s gritty. And yeah, you’ll find better-looking games. But TRAPPED has its charm. It’s surprisingly fun, often in ways we didn’t even plan. Sometimes it’s funny without meaning to be—and that’s part of the appeal.

So what does "finishing" the game mean? Let's dive in.

We’ve rebuilt the game in Unreal Engine 5.5 and made major improvements to bring it to a stable, playable, and complete state. It’s still an indie survival shooter at heart—rough edges and all—but we’ve embraced what makes TRAPPED fun: fast-paced action, co-op chaos, creepy enemies, and competitive survival modes with friends.

This is a budget indie title, priced accordingly, and made with heart. If you and your friends enjoy fighting off waves of enemies, exploring eerie environments, or just seeing who can survive longer—TRAPPED is for you.


šŸ”„ UPDATE HIGHLIGHTS šŸ”„

  1. Unreal Engine 5.5 Port: Massive visual and technical overhaul—Nanite, HDR support, and smoother performance across all systems.
  2. Better Visuals & Optimization: Improved lighting, shadows, collisions, and overall stability with V-sync, FPS limiting, and smarter rendering.
  3. Smarter, Scarier Enemies: Human enemies now take cover. Monsters have better AI, synced animations, and respond when hit. New models and footstep audio make them feel more alive (and more deadly).
  4. Co-op & Competitive Friendly Updates: Improved UI, loot interaction, better inventory tracking, respawn tools, and quality-of-life fixes for smoother team-based gameplay.

āœ… FULL PATCH NOTES


Ported to Unreal Engine 5.5

  1. Nanite implemented
  2. HDR support
  3. FPS limiter & V-sync
  4. Better lighting/shadows
  5. Simplified and improved collisions
  6. Performance optimization

UI/UX Overhaul

  1. New main menu & background
  2. Loot interaction feedback
  3. Equipped item display in inventory
  4. Inventory item icons added
  5. Respawn timer indicator + manual respawn button
  6. Improved layout/margins of UI elements

Enemy Improvements

  1. New monster & human enemy models
  2. Footstep sounds added
  3. Attack animations now in sync
  4. AI pathing improved
  5. Human enemies take cover
  6. Enemies react when hit

Player Enhancements

  1. Increased loot pickup range
  2. Improved weapon fire cadence
  3. New melee attack
  4. Auto-reload on empty mag
  5. New character models

Bug Fixes

  1. Fixed turret preview lock
  2. Doorway collision bugs resolved
  3. Removed ability to loot while dead
  4. Hitmarkers no longer trigger on dead bodies
  5. Inventory cannot be accessed when dead

We know TRAPPED isn’t a AAA title, but we’re proud of where it landed. It’s weird, scrappy, creepy—and a blast with friends. Whether you're playing co-op or jumping into the competitive mode, there's something satisfying about surviving just a little longer than your squad.

Thanks for giving it a look—and if you played years ago, we hope this new version surprises you in the best way.

See you out there.

— The Forthright Entertainment Team
Windows Outbreak - DEV Depot 444691
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link