Patchnotes
- Fixed a single 'stuck' spot in front of camp ridge. The ol' put a rock there trick.- Fixed CTD because of pathing in 'Camp Ridge' Scene, though the underlying issue was global. Cheeky little null check fixed everything forever.
- Engine version update for Godot to from 3.~ to 4.4.
- Simplified the occlusion mesh on 'Borros Garden' scene for performance.
- Misc typo fixes.
- Texture Mipmap bias changed from 0.0 to -2.0, Sharper image quality on nearby textures and less UV bleeding. Hugely impactful to the image quality, in my opinion.
Changed files in this update