Improved AI
AI now makes simple decisions instead of being completely random by rating its available actions.
- Compares the target unit's resistance to its attacking unit attack to decide if the attack is worth doing.
- Discourages placing units into enemy attack range and encourages placing units for opposing units to be in their attack range.
- Each skill has its own rating logic to best fit its behavior.
UI Improvements
- Arcade Lobby UI has been improved.
- In combat, when selecting a unit action, an Icon of the selected action remains on top of the unit's head to indicate the selected action more clearly while selecting the target. The icon can also be pressed to cancel the action.
- When selecting a target for a unit action, hovering over a target will show its name to clarify what target is being selected.
- The combat's objective is now shown above the combat log, indicating to each player what they must do to advance in the match.
Controls
The controls input system was changed in favor of input mapping.
- Unit dragging is not longer available. Deploying units can be done by pressing the unit's Icon in the menu and selecting the tile to deploy the unit on, similarly to unit actions for units on the board.
- Camera Panning and Rotation no longer relies on "dragging" the board itself, allowing players you drag the mouse from any positions on the screen.
- Controls Settings was added to the settings, where players can remap their camera controls and view all available controls.
Teams
Players and AIs now have teams allowing team combat.
- Players can change their own teams in the lobby by selecting the number tag beside their name.
- The lobby owner can change AI's team in the same manner.
Match Loading
The combat now waits for all players to successfully load before allowing players to take action.
Changed files in this update